iainjcoleman
Banded Mongoose
mhensley said:iainjcoleman said:If we assume that the damage done by the projectile is proportional to its kinetic energy, which is a reasonable simplification, then for a given level of damage a faster bullet will have less recoil. This is because recoil is determined by the momentum of the bullet, while damage is determined by kinetic energy.
Ok, if we can safely assume that the gauss rifle's low recoil is due to the small weight of the round, why does it do more damage than a normal rifle? The small bit of reading I've done on guns all point to small, very fast rounds not being that good at doing damage to people. They tend to go right through you and not disrupt a lot of tissue on the way. Usually it's the bigger, slower bullets that do more damage. Example- the 4.6 mm round from the FN P-90 is thought to have very poor stopping power.
My approximation that damage is proportional to kinetic energy was a bit of a handwave, I admit. I'm no expert in ballistics. For it to hold even approximately, most of the energy of the round must be deposited in the target - so small high-velocity rounds that penetrate the target without losing much energy will obviously screw all this up.
My handwavy approach for explaining the high damage of gauss projectiles in Traveller is to assume that the projectiles have been cunningly engineered by science fiction so that they are very good at penetrating body armour, but tend to shatter once they have penetrated a few centimetres of tissue.