Do you genuinely think your posting in this thread has been fair and balanced?
Nothing annoys you more than focusing on one point in a post, yet you ignore whole posts of advice on alternatives and instantly dismiss anything that you don't agree with as fanboyism.
You accuse EDG of endlessly defending the product and warn him against assuming too much based on one post. Yet EDG must hold some sort of record for the amount of times he has questioned unrealistic tropes, science, design and technologies in Traveller over the years.
As for being flamed for pointing out flaws, from where I sit, you appear to be doing the majority of flaming in this thread. You even flamed Wizards of the Coast who have absolutely nothing to do with Traveller.
As for the Mongoose haters, let me put your mind at rest, they exist. While hate is far too strong a word, I have been disappointed in Runequest Slaine, Conan second edition, the dropping of SST and the presentation of Traveller and the return to a 2d6 format for it. The last thing I bought was Runequest Slaine when it came out and it remains unused. I joined as a huge fan of Mongoose and wait for what I would see as a return to form.
They were plenty visable during playtesting.
Plenty of people agree with what you are trying to say. It is the way you are saying it that is alienating people.
Drop the hyperbole, tone down the passion, present your case and listen to the counter-points from others and you will get much farther, and gain more respect and support.
Or don't, entirely up to yourself.
JF Baston said:
By the way, are TNE weapons compatible :?:
If it's the case, weapons could be designed with "Fire Fusion & Stell".
Else you can use "Guns Guns Guns" by BTRC.
Roughly, yes. Damage is dealt in dice roughly (If I remember right) about 2d for a pistol, 4 for a TL 10 etc rifle, @6 for a gauss rifle. Armour absorbs dice of damage, so you could take armour from TNE or divide MGT armour values by 3. Amunition could effect the amount of dice armour reduces, dependant on range.
You generaly end up rolling 1-4d6 damage. Which won't break the Traveller stats, in my opinion.
It is doable but a little more complex than it needs to be. And you don't get an identical result to MGT.