OGL modern weapons

Just out of curiosity T.L., are you going to be doing a similar pistols, assault rifles, and shotguns list?
 
Maybe... in September. If so, I will start with shotguns, the second "best" type of weapons for close quarters combat in a spaceship, in a SF setting:



Right now, I am working on another game, in French ( http://blog.mindagger.com/ ).

Have fun ^_^
 
T.L. said:
If so, I will start with shotguns, the second "best" type of weapons for close quarters combat in a spaceship, in a SF setting:
Not that I dislike the SMG PDF, I liked your work, but I would rather have the Shotgun one. :wink:

I think the lowly shotgun is a weapon often ignored and yet it can be quite a handy tool to have. Opens doors, slows down crowds, can fire lots of different ammo, and has a great intimidation score. :mrgreen:

Daniel
 
-Daniel- said:
Gruffty the Hiver said:
Golan2072 said:
On the other hand, in CT almost all slug-throwing small-arms had 3D damage (except for the shotgun and some Mercenary weapons), while MGT has differential damage...
Personally I would stick with 3D damage for a SMG... :)
I think, lacking other justification or information, I am going to reduce the SMG back down to match the handguns.
Daniel

Longer barrel generally allows more efficient transfer of the propellant energy to the projectile, giving higher muzzle velocity than a pistol ('cept maybe the long-barrelled types) and concommittant increases in hitting power and accuracy.
 
The link goes to the French manga game site now - is the PDF still available?

And as far as SMG v. AR damage goes, even with a longer barrel an SMG firing pistol rounds still isn't going to generate the kind of muzzle energy as an assault rifle - for general game design purposes, I tend to put them somewhere between ARs and pistols. Then again, an autorifle/'battle rifle' (7.62x51mm on TL7/8 Terra) tends to deliver significantly more energy than an AR of the same era (7.62x39mm or 5.56x45mm). I'd throw in a plus or two here and there.
 
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