Golan2072 said:EDIT: Hmmm... Most SMGs in your list do 3d6 damage rather than 3d6-3 (which most Traveller pistols use) even though both use pistol rounds. Is this intentional?
...so the damage is actually in line with CT (upon which MGT is based).CT Book 1 (2ed) said:SMG 3D damage
On the other hand, in CT almost all slug-throwing small-arms had 3D damage (except for the shotgun and some Mercenary weapons), while MGT has differential damage...Gruffty the Hiver said:Golan2072 said:EDIT: Hmmm... Most SMGs in your list do 3d6 damage rather than 3d6-3 (which most Traveller pistols use) even though both use pistol rounds. Is this intentional?...so the damage is actually in line with CT (upon which MGT is based).CT Book 1 (2ed) said:SMG 3D damage
Personally I would stick with 3D damage for a SMG...Golan2072 said:On the other hand, in CT almost all slug-throwing small-arms had 3D damage (except for the shotgun and some Mercenary weapons), while MGT has differential damage...Gruffty the Hiver said:Golan2072 said:EDIT: Hmmm... Most SMGs in your list do 3d6 damage rather than 3d6-3 (which most Traveller pistols use) even though both use pistol rounds. Is this intentional?...so the damage is actually in line with CT (upon which MGT is based).CT Book 1 (2ed) said:SMG 3D damage
zanwot said:On a side note, I am not sure SMGs are the most efficient in a spaceship... that many bullets, bouncing all over the place... :wink:
I think, lacking other justification or information, I am going to reduce the SMG back down to match the handguns.Gruffty the Hiver said:Personally I would stick with 3D damage for a SMG...Golan2072 said:On the other hand, in CT almost all slug-throwing small-arms had 3D damage (except for the shotgun and some Mercenary weapons), while MGT has differential damage...Gruffty the Hiver said:...so the damage is actually in line with CT (upon which MGT is based).![]()
Depends on the SMG. Many use the 9mm parabellum rounds that are traditional pistol rounds; some may even exchange loaded clips with pistols (like Uzis and Glocks). Of course. other versions might use their own specialist ammo. So it should be done on a case by case basis.zozotroll said:There is some RW justification for more power in the SMGs. A number of armys issued SMG only ammo that was more powerful than that issued for pistols. There is some arguement over how widespread this was.
Certainly there is no technical reason not to as SMGs are almost always stronger made than pistols.
Just addedSimon said:Now after all that I hope you don't mind if I ask if you could possibly add an item or two for your list? Particularly the AKS-74U, and the Steyr AUG-9.
Yes, it is intentional. I've added an explanation in the updated PDF. You can also keep 3d6-3 and use the other stats and rules in my doc.Golan2072 said:Most SMGs in your list do 3d6 damage rather than 3d6-3 (which most Traveller pistols use) even though both use pistol rounds. Is this intentional?
I've never read an older version of Traveller but it's cool if it suits your game. I've used an alternative (and OGL) scale for damage. Everything's in the updated PDF.Gruffty the Hiver said:so the damage is actually in line with CT (upon which MGT is based).
The science fiction comment was inspired by movies like Aliens, and ships with a thicker hull: a shootout might be more like a close quarter fight. I agree, in a real flying plane or a space shuttle, it's not a good idea at allzanwot said:On a side note, I am not sure SMGs are the most efficient in a spaceship... that many bullets, bouncing all over the place... :wink: