DrunkenLily
Mongoose
I'm working on a specific OGL Horror campaign right now, and I don't plan to put any actual combat into it -- it's a spooker with the sole intent of the game to be to solve a ghostly mystery. But what I'm wondering is, is combat a major necessity, or does it really matter? It's strictly a one-shot for non-combat, and while a good 'dungeon crawl' style is nice every once in awhile, sometimes it's nice to use all those skills that don't get much play in a primarily-combat type of scenario. Any hints / advice / suggestions? (The reason I have no combat is that it's a modern style ghost story -- combat just doesn't really fit, unless I end up doing something where someone has to be subdued but not killed.)