NPC - Hakuna

Red Tulwar

Mongoose
Inspired by the new rules, I've created the following NPC adversary. He'd be especially interesting to use if you have any Noble characters in your group. Feel free to use him in your own games. Once I get my website up and running, I plan to add a Villain of the Month for anyone to use. Comments welcome. Enjoy!

Hakuna
Medium-Size Humanoid (Darfari barbarian 3/ soldier 1/ thief 1)
Hit Dice: 4d10+1d8+10 (46 hp)
Initiative: +15 (+3 Dex, +8 Reflex save, +4 Improved Initiative feat)
Speed: 30 ft.
DV (Dodge): 5 (+2 level, +3 Dex)
DV (Parry): 3 (+1 level, +2 Str)
DR: +1 (+1 steel cap)
Attack: War club +7 melee, Ghanata knife +7 melee; or Ghanata Knife +7 ranged
Full Attack: War club +7 melee, Ghanata knife +7 melee; or Ghanata Knife +7 ranged
Damage: War club 2d6+2, or Ghanata knife 1d8+2
Grapple: +10
Special Attacks:+1 racial bonus to attack rolls with bludgeoning weapons, Bite attack (when grappling and performing the Damage Your Opponent action, gains a +1 damage bonus and deals lethal piercing damage), Versatility (proficient with all weaponry, double threat range), Crimson Mist, Sneak Attack +1d6/+1d8, Sneak Attack Style (unarmed), Improved Unarmed Strike, Improved Grapple
Special Qualities: Fearless, Bite Sword, Trap Sense +1, Trapfinding, Allegiance (cannibal cult)
Space/Reach: 5 ft. /5 ft.
Saves: Fort +7, Ref +8, Will +1 (+3 vs. fear or terror)
Abilities: Str 15, Dex 17, Con 14, Int 9, Wis 14, Cha 13
Skills: Climb +7, Gather Information +3, Hide +7, Intimidate +3, Jump +3, Move silently +7, Perform (drums) +2, Ride +4, Knowledge (nobility) +2, Survival +8, Listen +2, Spot +2
Feats: Track, Endurance, Improved Initiative, Improved Unarmed Strike, Improved Grapple
Languages: Darfari, Stygian, Shemitish, Turanian, Zamorian.
Possessions: Steel cap, War club, Ghanata knife, Sandals, Leopard skin kilt, Belt, Necklace of human teeth and desiccated ears, 3 vials of Stygian tomb-dust.

Hakuna is tall (6 ft.), dark of skin, with a thin muscular frame, and short kinky black hair. His face is broad and sports a high forehead. His sunken eyes are dull black orbs, and seem almost lifeless and mirror-like. He sports powerful white teeth, filed to sharp points. He wears a leopard pelt kilt (with a bare chest), and a Turanian style steel cap adorned with white feathers covers his head. His most interesting possession is a necklace made of human sinew that holds a collection of human teeth and desiccated ears from past victims.

Born on the arid northern plains of Darfar, Hakuna’s village was raided by Stygian slavers shortly before he reached adulthood. He spent a decade serving as a slave in the house of a Stygian silk merchant of noble birth, where he was beaten and mistreated on a regular basis. Over the course of several years, his noble owner had him trained as a fighting man and caravan escort. Soon Hakuna found himself accompanying his master on mercantile expeditions throughout Stygia, into Shem, and even as far as Aghrapur.

Biding his time, Hakuna served his cruel master with silent endurance. He learned new languages, experienced new cultures, and matured into a shrewd and cunning combatant. Then, finally, after a decade of enslavement, Hakuna saw his chance for freedom. While visiting Zamboula, a gang of local cannibal cultists stole into his master’s villa and slaughtered the Stygian and his small retinue. The cultists recognized Hakuna’s Darfari heritage and offered to spare his life if he agreed to join their cult. Hakuna readily agreed, and shared in the grisly feast that very evening. With each mouthful of his former master’s flesh, Hakuna tasted sweet freedom.

Hakuna spent several years with the cultists, stalking the streets of Zamboula for fresh victims and plunder. He gained experience as a thief, and found that he was a capable wrestler and pugilist. He also continued to eat the flesh of men, and found that he was especially fond of devouring victims of noble birth.

In time, he became bored with the desert city. Smitten by wanderlust, Hakuna bid his fellow cultists farewell and left Zamboula. He now stalks the caravan routes from Zingara to Turan, immersing himself in new cultures and adventures. His eyes are always open, however, for the opportunity to ensnare a victim of noble blood to add to his cooking pot.

Hakuna prefers to stalk lone victims and attack them by grappling and biting them to death with his powerful teeth. If facing multiple foes, he'll wield his dented and blood-smeared war club. If facing armored foes Hakuna will fight with his Ghanata knife, attacking with Finesse in order to bypass the armor's damage reduction.
 

rook111

Mongoose
I hartily second Vincents comments. I will definatly find a use for him in my Hyborian Age Online Game.
 
Aren't the hit points off by a die?

Looks like he got 10 as a 1st level Barbarian, a d8 for the level as thief...so shouldn't that be 3d10 added to the mix?

Hit Dice: 3d10+1d8+10 (something less than 46 hp)


Red Tulwar said:
Hakuna
Medium-Size Humanoid (Darfari barbarian 3/ soldier 1/ thief 1)
Hit Dice: 4d10+1d8+10 (46 hp)
 
Nobody caught that in 6 years? I'm surprised Vincent didn't catch it with his post above.

You're right, though. Cool NPC. I may use him as well.
 
Supplement Four said:
Nobody caught that in 6 years? I'm surprised Vincent didn't catch it with his post above.

You're right, though. Cool NPC. I may use him as well.

I didn't catch it because it is not wrong.
Darfari barbarian 3/ soldier 1/ thief 1

Barbarian 3 = 3d10
Soldier 1 = 1d10
Thief 1 = 1d8
Con bonus +2 for 5 levels = +10

Therefore... 4d10+1d8+10 is correct.

I suspect he rolled the guy's hp instead of just calculating the average.
 
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