NovaQuest: Mankind's Quest for the Stars

atgxtg said:
I wonder how we intergrate a nova? :? :shock:

:D

NovaStones can be integrated in a similar way to Runes :)

In fact, by utilising a special "harness" device, they can even be integrated into a ship...
 
mthomason said:
NovaStones can be integrated in a similar way to Runes :)

Ow, sounds like an intestinal track problem. Are you serious? I wasn't. What are NOvastones? the leftovers of a burnt out star?

In fact, by utilising a special "harness" device, they can even be integrated into a ship...[/quote]

And...does it eliminate the need for a microwave oven? bake on the pain job? What does it do for the ship. Turn in into an allied spirit? (hmm, I wonder if create familar would work on a starship).
 
atgxtg said:
Ow, sounds like an intestinal track problem. Are you serious? I wasn't. What are NOvastones? the leftovers of a burnt out star?

What precisely NovaStones are, nobody knows. It is suspected they are left behind when a sun goes supernova, but as yet nobody has gotten close enough to one to prove the theory.

They defy logic and scientific analysis, but what *can* be analysed is the power they emit, which can be captured and channeled with the correct device.

Also, seeing as they take up about 6 pages in the book at most they can easily be removed from the campaign if the GM prefers "pure sci-fi".

In fact, by utilising a special "harness" device, they can even be integrated into a ship...[/quote]

And...does it eliminate the need for a microwave oven? bake on the pain job? What does it do for the ship. Turn in into an allied spirit? (hmm, I wonder if create familar would work on a starship).

This one I *know* is going to cause a split in player feeling.

The current draft includes two systems for using them - one that just uses the NovaStone to generate additional power for the ship, and the other that provides somewhat more fantastic abilities. It's up to the GM which, if either, system they want in their game universe :)

So basically they can be anything from a dilithium crystal to a good old-fashioned rune :)

(and please no arguments about how dilithium crystals don't generate power, per se - it was just the closest thing I could think of)
 
Maybe they could be used to create intestellar/dimenional wormholes? Or do the dragonewts have that?

BTW, What is the form of FTL travel (the one hard science rule that almost has to go out the window).
 
Jump Drive - lasts a minute or two and takes you from A to B. Long journeys mean making multiple jumps (just like Traveller) rather than staying in one for a longer period of time.

The tech system should allow the invention of different types of drive, though (some of the races outside of known space could have some fairly unique technology, so we've left it open for GMs or future supplements to add this. Feasibly a third-party product could even uses our OGLed spacecraft rules and provide new technologies that work within the same rules)
 
mthomason said:
Jump Drive - lasts a minute or two and takes you from A to B. Long journeys mean making multiple jumps (just like Traveller) rather than staying in one for a longer period of time.

The tech system should allow the invention of different types of drive, though (some of the races outside of known space could have some fairly unique technology, so we've left it open for GMs or future supplements to add this. Feasibly a third-party product could even uses our OGLed spacecraft rules and provide new technologies that work within the same rules)

Cool. I assume there is a distance limit like in traveller. The 200AD rules had some neat stuff for making one drive more edffecient that others but it might be too math heavy for the target audience (although Sci-Fi gamers are probably a bit more math firendly).

I'm thinking of how dragonewts can travel faster from plith to plith in Glorantha and thinking of a sort of stellar "ley line" network for them. Wow, I haven't even seen the game am I'm slipping into designer mode. :!:
 
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