atgxtg said:
Ow, sounds like an intestinal track problem. Are you serious? I wasn't. What are NOvastones? the leftovers of a burnt out star?
What precisely NovaStones are, nobody knows. It is suspected they are left behind when a sun goes supernova, but as yet nobody has gotten close enough to one to prove the theory.
They defy logic and scientific analysis, but what *can* be analysed is the power they emit, which can be captured and channeled with the correct device.
Also, seeing as they take up about 6 pages in the book at most they can easily be removed from the campaign if the GM prefers "pure sci-fi".
In fact, by utilising a special "harness" device, they can even be integrated into a ship...[/quote]
And...does it eliminate the need for a microwave oven? bake on the pain job? What does it do for the ship. Turn in into an allied spirit? (hmm, I wonder if create familar would work on a starship).
This one I *know* is going to cause a split in player feeling.
The current draft includes two systems for using them - one that just uses the NovaStone to generate additional power for the ship, and the other that provides somewhat more fantastic abilities. It's up to the GM which, if either, system they want in their game universe
So basically they can be anything from a dilithium crystal to a good old-fashioned rune
(and please no arguments about how dilithium crystals don't generate power, per se - it was just the closest thing I could think of)