Very interesting thread. RQ is very different to D&D which seems to be the system you've mainly played. I'm in the same boat. My group started an Elric game a couple of weeks ago and we're having all sorts of discussions on the rules, because it's so different from what we're used to.
I agree with, I think it was Delriad (forgive the spelling), who suggested you actually play RAW for a few sessions to get the feel for how the system actually works.
I ran a session where the PC's were up against Pirates whose combat skills were on par and the encounter lasted about 3 rounds, due mostly to the number of enemies. So IMHO there's really no need to tinker with the combat rules unless you're trying to create something very specific.
To take a leaf out of D&D 4E, you can always re-skin CM's like By-pass Parry or whatever to better reflect the flavour you're after, rather than adding complexity to what should be a simple mechanic. As others have posted, a lot of what you're talking about re feinting etc is already figured into the abstract nature of the combat system.
I agree with, I think it was Delriad (forgive the spelling), who suggested you actually play RAW for a few sessions to get the feel for how the system actually works.
I ran a session where the PC's were up against Pirates whose combat skills were on par and the encounter lasted about 3 rounds, due mostly to the number of enemies. So IMHO there's really no need to tinker with the combat rules unless you're trying to create something very specific.
To take a leaf out of D&D 4E, you can always re-skin CM's like By-pass Parry or whatever to better reflect the flavour you're after, rather than adding complexity to what should be a simple mechanic. As others have posted, a lot of what you're talking about re feinting etc is already figured into the abstract nature of the combat system.