Deleriad
Mongoose
Just to go back to the feint discussion a second because it does bring up an interesting issue. With the usual caveat that people should play whatever way brings most fun out of the way there is an issue of how house rules interact with a system.
The RQ combat system puts about 95% of the decision making after the dice are rolled. So if the dice say there's no decision to be made, then you just get on and roll the dice again. The feint idea you mention puts the decision making before the roll. That is roughly how RQ worked in previous editions. You chose a tactic, took some sort of drawback and made the roll. The result of that was that before each roll you needed time to make a decision and fewer attacks succeeded. That's why the current version swapped things around.
It's a bit like playing poker. You can't play your hand until you know your cards so your decision making comes after the random element.
My preference then is to try and house rule the system through the use of Combat Manoeuvres rather than expanding the range of attack possibilities. And be flexible in how you use CMs.*
As Phil Hibbs says. It might look as if two people with 3 CAs each both at 100% will take forever to get a CM but once you calculate the odds it's surprising the number of times that a CM occurs.
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*E.g. in last night's session the PCs were raiding a temple in Pavis. One PC had been grabbed around the left arm by a guard (unarmed attack to grab). Next CA he used an unarmed attack to grab back got a CM and chose location (head) stating that he wanted to put his hand over her mouth to silence her. Her next CA was an unarmed attack to do damage (i.e bite the hand.) That succeeded. I ruled that a bite attack could count as a larger attack so he took 1 point to the hand. For his next CA he had hoped to do damage and, if he got a CM to start choking her. There is no such thing as a Choke CM but it makes sense in this context. He rolled, got a CM then changed his mind. Asked if he could use stun location by bashing her head against the wall. Normally stun location is bludgeoning weapons but I said yes. She was wearing a helm and he had hold of the head so he didn't need to choose the location. There was a risk that he wouldn't do enough damage to stun her but he decided to go for it. 1 point got through, she failed her resilience test and down she went. There's a lot of room for interpretation of CMs as they come up in play which probably isn't immediately obvious from reading the book. I tend to think of the CM list as a starting point rather than being an end point.
The RQ combat system puts about 95% of the decision making after the dice are rolled. So if the dice say there's no decision to be made, then you just get on and roll the dice again. The feint idea you mention puts the decision making before the roll. That is roughly how RQ worked in previous editions. You chose a tactic, took some sort of drawback and made the roll. The result of that was that before each roll you needed time to make a decision and fewer attacks succeeded. That's why the current version swapped things around.
It's a bit like playing poker. You can't play your hand until you know your cards so your decision making comes after the random element.
My preference then is to try and house rule the system through the use of Combat Manoeuvres rather than expanding the range of attack possibilities. And be flexible in how you use CMs.*
As Phil Hibbs says. It might look as if two people with 3 CAs each both at 100% will take forever to get a CM but once you calculate the odds it's surprising the number of times that a CM occurs.
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*E.g. in last night's session the PCs were raiding a temple in Pavis. One PC had been grabbed around the left arm by a guard (unarmed attack to grab). Next CA he used an unarmed attack to grab back got a CM and chose location (head) stating that he wanted to put his hand over her mouth to silence her. Her next CA was an unarmed attack to do damage (i.e bite the hand.) That succeeded. I ruled that a bite attack could count as a larger attack so he took 1 point to the hand. For his next CA he had hoped to do damage and, if he got a CM to start choking her. There is no such thing as a Choke CM but it makes sense in this context. He rolled, got a CM then changed his mind. Asked if he could use stun location by bashing her head against the wall. Normally stun location is bludgeoning weapons but I said yes. She was wearing a helm and he had hold of the head so he didn't need to choose the location. There was a risk that he wouldn't do enough damage to stun her but he decided to go for it. 1 point got through, she failed her resilience test and down she went. There's a lot of room for interpretation of CMs as they come up in play which probably isn't immediately obvious from reading the book. I tend to think of the CM list as a starting point rather than being an end point.