As I feared...other questions!
As far as you explained, the ''Duke Mode'' really seems to emphasize on
a ''cinematic'' style of roleplaying...

but here the questions:
1.
As far as I know, the final score which is added to a dice role is the sum of Attribute [Base] + Skill. So does that mean, that if Jack :wink: wanted to do all the things in your example, that he had to calculate all his scores separately for his actions, before he get's an result? :?
Example: Jack wants to draw his gun, knock over a table for cover, jump for an open window and fire his gun.
Draw gun [Ref]+Knock over a table [Str]+jump for an open window [Ref+Athletics]+fire his gun [Ref+firearms].
2.
Is the role static?
I mean, are in this mode competitive rolls possible, in case that two characters actions contradict each other?
Example: Jack fires in this case at Bill; so, can Bill dodge and shoot back, or make any roll at all to protect himself, or will the GM simply make a ruling how hard it get's for Jack and Bill [possibly another player and not just an NPC] get's pretty much screwed? How is this handled?
Thanks a lot!
