If that's meant to be an exception, a bit of clarification beforehand might be nice.Each bay holds enough missiles for 12 full salvos... 576 in a large bay.
If it goes 12 - 24 - 48, then a large bay is indeed 12 x 48 = 576. If it's 120 missiles, it would have to be 12 x 120 = 1440 missiles.... I feel a bit bad for going straight into editing nitpicks, but under Missile Bay;
If that's meant to be an exception, a bit of clarification beforehand might be nice.
'If' being the operative word, there! I refer you to slightly above that passage, where it says that Large Bays fire 120 missiles per round. Makes more sense than the 12 - 24 - 48 model, in my mind- it's proportional to tonnage.If it goes 12 - 24 - 48, then a large bay is indeed 12 x 48 = 576. If it's 120 missiles, it would have to be 12 x 120 = 1440 missiles.![]()
Are you guys including Modular Hulls again? I love that, but please remove the part about "bridges, power plants, and drives cannot be modular". If you can have a detachable bridge, you can have a modular bridge. As long as the modular ship and the modular components are designed to work together, I do not see a problem with these things also being able to be made modular.
Yes, how long does it take to switch out modules?Doesn't really make sense, but podularization partially off sets that.
Speaking of which, time required to change modules/tonnage and pod/tonnage might be a good guide to include, and possible port facilities required.
Yup, already been pointed out and weapon power is off as well. Plus missing Intellect.Just noticed the ultralight fighter fixed mount pulse laser does not include the cost of the fixed mount. Should be 1.1 Mcr NOT 1 Mcr.
Does this mean Mongoose have adopted version numbering?Version 2.5.1.