@stroval said:
So I finished Monsters of Legend (still going through the other books due to recent workload)
No homebrewing rules for making your own races(I guess one could fiddle with the examples given)
How do people differentiate sub-races for instance? I would presume by introducing other traits?
The standard elves could have different traits to sea-elves etc
That could also play a part with half-breeds (instead of having a whole new entry for half-elves and half-orcs like d20, have blood traits)
In our homemade adaptation of Arkania/Aventuria, a very High Fantasy setting, we opted to leave all subraces the same, but we assigned different cultural backgrounds to each other.
For example, we had four dwarven etnia and all of them used Monster Coliseum's dwarf characteristic rolls. But each one of that subraces (Boroschim = Anvil Dwarves; Roroxim = Ore dwarves; Domadim = Brilliant dwarves & Brumborim = Hill dwarves) had is own cultural background.
Even half-orcs and half-elves followed this rule. If you wanted to be a half-elf, for example, you rolled elf or human characteristics (depending on that birthright prevailed) and then you chose the half-elf cultural background.