New Type-S design

Gee4orce

Mongoose
I hope this is an appropriate place to post this. Over the Xmas break I entertained myself by doing a spot of 3D modelling using Google Sketchup, and what better to model than the all-time classic spaceship design, the Type-S scout.

I've always loved the Type S design, but I've never really found a depiction of it that I liked - the elongated simple tetrahedron just didn't feel practical to me. Recently I stumbled upon Ted Lindsey's design http://tedlindsey.com/art/art/traveller_3d.html and it really had the 'wow' factor for me, but still had a couple of niggles.

I've always loved the idea of a modular design (ie like the modular cutter). So I worked on a Type S concept that shared some of these ideas, trying to make something that felt realistic and also a bit sexy.



Get the original Sketchup file here

The design fits closely with both the standard Type-S stats and the Seeker. I haven't fully designed deck plans, though I have added a few internal spaces and checked the volumes are in the right ball-park. Essentially the layout is a small bridge/cockpit up front. Just behind this is a small living space comprising a galley/lounge and two standard cabins (built into the angle of the hull, so probably unusual dimensions internally). This fits with the Seeker design so far.

Immediately rear of the living space is a large empty cargo volume (more on this in a moment) and running either side of this is an access corridor linking the crew lounge to the rear doors at the back of the ship. The right corridor also includes an airlock with dorsal and ventral access (ventral access is about 2m above ground level when standing, so this works out perfectly).

The cargo space is about 18m in length, 6m wide and 3m high, giving a tonnage of roughly 24tons, which fits almost exactly with the Seeker design. Standard fuel tankage is distributed in hull spaces in the outboard 'wings' and also beneath the floor.

To make this into a Type-S you need to install a secondary accommodation module. I envision 'standard' cargo modules of dimensions 6x3x3m in size or 4tons, 'double' modules of 6x6x3m or 12x3x3m - or 8tons. The secondary accommodation module is a double module providing living space for 2 more crew, again fitting nicely with the standard 4ton stateroom rule. This double module is probably installed up front, leaving space behind for an 8ton additional fuel module and a 8ton cargo space (most likely giving over 4tons of this to an air/raft garage). This gives you the standard Type-S setup

I've also provided top-loading door for the front 8tons of cargo space, meaning it'd be possible to interchange the front module without removing the rear two first.

Fuel scoops and a turret are also visible on the pictures, and I've shown a bunch of different possible cargo module combinations. The rear cargo door tri-folds into a ramp, and when folding provides vacuum seal to the whole cargo hold, although I imagine modules are pressurised if they need to be. The two access corridors have doorways that allow direct access to any module, with doorways in the centre of each 6m module wall. These corridors also allow engineering access to the M and J drives and powerplants (I imagine a dual powerplant setup, one with each M-drive, for redundancy).

I imagine a design like this would give the Scouts a lot of operational flexibility - extended range fuel modules could be quickly added, or mission specific palettes such as survey equipment or a laboratory. If the entire hold was given over to fuel you could have a ship capable of two jumps between refuelling.

For me, the benefit of having a design like this worked out is my players can easily visualise that they could drop that additional 8tons of fuel (because, who needs 14 weeks of operation after all !?) and use the space for cargo or fare-paying passengers

(edit)
It's a bit difficult to reverse engineer what the actual tonnage of this design is because of it's shape: maximum height ignoring the turret is 5.8m, with 26m and length 37m: a pyramid with those dimensions is about 130 tons, to get to 100tons is probably a bit of a handwave due to the shape. I flattened the ship slightly, making it a bit sleeker looking and also getting the tonnage closer to 100tons.

There's also a bit of 'spare' volume just above the front-most module and the bay doors above - probably a good place to stash those 10 recon probes that the Type-S carries, especially as they'd be easily deployable through the bay doors.

I hope you like the design, and I'd be interested in hearing your comments and feedback.
 
It looks good, and I really like the modular design idea. :)

My only very little "problem" is the vehicle on the second picture. It
seems to be too small for an air/raft ?
 
rust said:
My only very little "problem" is the vehicle on the second picture. It
seems to be too small for an air/raft ?

That's really just a placeholder as I didn't have the time to design a proper one - originally it just had a 20th century sedan there, which was similar dimensions. It's 4.5m x 2.5m surprisingly.
 
That does look a bit super-sexy - right out of Elite ;). Though I think it looks a bit odd that the cargo doors and hatches on the top are just cutting through the lines of the hull like they are.
 
Thanks - yeah I had some geometry quirks on the upper hull, but I've sorted them out now (file updated)

Err...not sure if I want it to be reminiscent of Elite though :oops: Sketchup is definitely better at that than the more organic shapes - I did try smoothing off the vertices, but it actually doesn't look as good.
 
Don't feel too bad about any imperfections of translating 2D drawings to 3D - I tried to do the "classic" Scout ship in Sketchup a few years ago, and discovered that any interior volume that wasn't in the center of the ship and on the main deck was cut in all sorts of odd ways by the outer hull. There was basically no way that the upper deck was usable for anything, and the air/raft garage had an extremely odd shape (as did the common room on the other side of the ship).
 
Very nice layout. I like the disposition of the main cargo area.

We're using a Type S variant with moldlines based on the X-30 "Flying Shoehorn" form. I have it as a "Type SA" variant that never got past preproduction prototype when the last war broke out, killing its development in favor of continued production of the plain Type S. Internally, it's the same as CT type S, but with a better air system and some reductions in maintenance cost (except for the air system, which uses some unique parts that must be reconditioned rather than replaced, so costs are a wash compared to the Type S for the present crew.)
 
Really nice.

Just how hard is it to use Google Sketchup? I'm not a graphic artist, but have used CAD programs for Traveller for deckplans and mapping. If it's something I could feasibly learn I would love to be able to make my own models of my own ships.
 
Sturn said:
Really nice.

Just how hard is it to use Google Sketchup? I'm not a graphic artist, but have used CAD programs for Traveller for deckplans and mapping. If it's something I could feasibly learn I would love to be able to make my own models of my own ships.

Thanks for the positive comments.

Sketchup is equal parts frustration and elation. You're supposed to be able to pretty much sketch in 3D - but of course the limitation of using a 2D input and display system (mouse, monitor) mean you inevitably have a few moments of hair-pulling. But, for instance, to make a cube you draw a square and extrude it into a cube. Take seconds.

So, if you have a few hours to invest in learning some of the ropes, it can really pay off.
 
Jamison said:
Don't feel too bad about any imperfections of translating 2D drawings to 3D - I tried to do the "classic" Scout ship in Sketchup a few years ago, and discovered that any interior volume that wasn't in the center of the ship and on the main deck was cut in all sorts of odd ways by the outer hull. There was basically no way that the upper deck was usable for anything, and the air/raft garage had an extremely odd shape (as did the common room on the other side of the ship).

This is exactly the reason that inspired me to make this design: a lot of the deck plans for the Type-S just can't possibly fit into the shape that's depicted, because of the limited vertical space towards the edges of the ship. I thought I'd try and make a hull shape that actually fitted the interior components !

Another annoyance with the traditional deck plans is all the engineering stuff is placed in the middle of the Type S, which is the one place that you do have plenty of room. But you can probably fit drives and powerplants into volumes that aren't practical as living spaces, so I shoved them out to the edges of the ship, saving the juicy internal space for living quarters and cargo.
 
Sturn said:
Really nice.

Just how hard is it to use Google Sketchup? I'm not a graphic artist, but have used CAD programs for Traveller for deckplans and mapping. If it's something I could feasibly learn I would love to be able to make my own models of my own ships.

It is no harder than, say CC2 or Cadintosh.

It does have a learning curve but it's generally a fun one.

I've used it in game to establish that A could not see B because B was here, A was there, and the couch was dead smack betwixt them!
 
That is great work Gee4orce.
I've always loved Ted's take on it and it's great to see it built on.

The impracticality of the original always showed a real lack of forethought and frustrated the hell out of me.
 
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