emperorpenguin
Mongoose
both sets of fighters are a real pain to ships with their AP, and beam or double damage guns
the vorlons though are slow and vulnerable to other fighters
the vorlons though are slow and vulnerable to other fighters
oreso said:This is kinda silly though. Some new players will attempt to learn a rule that isnt used. No rules should be unnecessary. At best, its just clutter. At worst its confusing (not to flog a dead horse, but didnt you get confused when a player was referring to Accurate and you thought he meant Precise not so long ago?)
I agree. My problem is just aesthetic, its just not as polished. Besides, the accurate rule would be a big thing for whatever fleet that eventually uses it, so (re)introducing it then wouldnt be a bad thing if nothing else but to draw attention to it.lastbesthope said:oreso said:This is kinda silly though. Some new players will attempt to learn a rule that isnt used. No rules should be unnecessary. At best, its just clutter. At worst its confusing (not to flog a dead horse, but didnt you get confused when a player was referring to Accurate and you thought he meant Precise not so long ago?)
I can see how you might think it silly, but it would be even sillier to take it out now, and then need to put it back in later on. In my experience of new players learning rules, you learn what you need, and at a push what you think you might come up against, besides Accurate is hardly one of the more complicated rules. And yes I did get confused, in part because I've never faced a fleet that ever had the Accurate trait in my games, so I never 'needed' to know the rule. That and nobody is perfect, but I'm so close it's scary :lol:
LBH
I obviously wasnt questioning your fallibility, er, it was just a case of... how shall i put it... the universe, through us, disagrees with?
B5freak said:but which arguements on the forum aren't ultimately moot? :lol:
And the Accurate trait is still in the Revised ACTA book, it's not in SFOS because SFOS only includes additions and changes. Accurate is still in as was so no need to go in SFOS.
Eh, I'm looking at my ACTA Revised Edition rulebook, and I don't see the Accurate trait in there anywhere. What exactly did it do?
Kadorak said:And the Accurate trait is still in the Revised ACTA book, it's not in SFOS because SFOS only includes additions and changes. Accurate is still in as was so no need to go in SFOS.
Eh, I'm looking at my ACTA Revised Edition rulebook, and I don't see the Accurate trait in there anywhere. What exactly did it do?
B5freak said:Woooow, great quote. And I have to agree about leaving in rules that are no longer applicable to anyone. It's kind of like leaving in segments of code that no longer do anything, "just in case". Sure you know it doesn't do anything, but the poor slob who's stuck reviewing or updating the code down the road is left scratching his head.
I think it would be ok to reintroduce different levels of accurate..."Accurate 3", "Accurate 4", etc.
B5freak said:Chern wrote:
I think it would be ok to reintroduce different levels of accurate..."Accurate 3", "Accurate 4", etc.
Not sure if I'd want to go so far as to create an Accurate X trait since it could open the door to, "why don't we give it to the Minbari" or some such thing. Best to keep it as a First Ones Only trait, and as straight-forward as possible.
If a First One chooses to shoot at you, it's gonna hit you. (unless you're cheesy Minbari in which case the First Ones, masters of arcane, all-powerful technologies, can't see you)
Kadorak said:And the Accurate trait is still in the Revised ACTA book, it's not in SFOS because SFOS only includes additions and changes. Accurate is still in as was so no need to go in SFOS.
Eh, I'm looking at my ACTA Revised Edition rulebook, and I don't see the Accurate trait in there anywhere. What exactly did it do?
Accurate: These weapons do not roll their AD to hit as other weapons must do. The incredibly advanced targeting computers onboard will automatically hit any ship that is attacked with this weapon system. As such, every Attack Die of the weapon is rolled as a hit on the targeted ship. Accurate Beam weapons automatically hit once; subsequent rolls to hit only need a 3+ roll of the AD to hit again. As long as these secondary hits roll 3+, they may be re-rolled to to inflict further hits on a 3+.
Khamul said:First Ones should ignore Minbari stealth. Reason is simple. Stealth does not prevent the ship from being seen. Shadow and Vorlon ships physically see the target, then the weapons (Telepathically and/or neurally linked) are told "aim here". No real electronic systems to jam, which is one of the big advantages of the organic ships.
For that matter, simple televisual guided missiles should be able to target Minbari ships quite nicely.
emperorpenguin said:actually fighting in the depths of space would be much like night fighting on earth, where muzzle flash gives away positions.
In space the energy release of engine firing or weapons fire would light up a ship like a christmas tree against the blackness of space saying "shoot me!", that's why some of the really "hard" sci-fi games such as Traveller and 2300 used stealth and missile systems for their space combat