blackenedwings
Mongoose
Hey all,
I'm relatively new to the forums although I have been reading through a lot of the older posts for the last couple of days. I have just recently started buying up the Conan suppliments in preparation for a Conan campaign I will be starting soon. I have been DMing for 11+ years now, and had heard nothing but good things about the Conan system. I checked out the AE of the core rulebook and was really impressed, so I'm dragging my regular gaming group into the Hyborian realms. Fortunately one of my regular players is a HUGE fan of Howard, so he was really excited about it.
I have read most of the original Howard stories, and am pretty well caught up on the rules for the campaign so far, but I already have a few house rules I'm planning on, and some questions. I know the first question every new Conan DM asks is "what suppliments should I invest in?"
I have thus far purchased the AE Core book, Scrolls of Skellos, and the Stygia book (the campaign will be somewhat based around a Stygian sorcerer NPC). From what I have read the Road of Kings is a very solid book, as is the Ruins of Hyboria, and a bunch of people seem pretty impressed with the Temptress class from one of the character books. Should those books pretty much round me out? Yes, I am addicted to buying RPG suppliments.
As far as house rules, one of the things I noticed in one of the older posts was some house rules regarding sorcery. The Rule of Fear was a pretty solid addition to the Scholar class I thought, as fear of the supernatural is a huge part of Howard's stories. Especially because being shaken reduces saving throws, this seems a solid addition as the magic attack bonus seems to scale relatively poorly compared to the potential will save modifiers of targets.
I personally have no problem with the Defensive Blast class feature however, as I simply rule that it may only be used in defense, never as an attack, and does not get any benefit from Opportunistic Sacrifice. It is clearly designed to be a last ditch close range kill magic. In addition, I believe each Defensive Blast should be unique to the sorcerer rather than a big ball of flame (which is how it does sound from the 1d6 fire damage description). For example, a Stygian priest might throw down a cloud of venom moments before being decapitated by a greatsword wielding barbarian eating away his flesh hideously and saving the priest, but expending all of his energies. Based off of the Howard stories, Sorcerers should be SCARY, not just from a -2 modifier, but because they legitimately could kill you, steal your soul, or control your mind. If anything, magic seems weak to me in the Conan rpg.
One of the other "hot" issues I read about in some past discussions is the 2 handed weapon scaling too dangerously compared to other weapons, but in general I think the scaling seems pretty accurate and fair. The only house rule I am adding is a +2 to sunder attempts with a greatsword. Historically the primary reason armies would field greatsword soldiers was to be near the front line and cut the heads off pikes and polearms. They were designed for sundering other weapons. As the bardiche already offers similar damage to the greatsword, for no feats, and a fraction of the cost, with a higher AP rating it seems fair the greatsword would be more capable at fullfilling its function.
Some things I love about the game so far; The Noble class is awesome. I know some people seem to think it is weak or somesuch... but I love the class. To me, it is a DnD Bard character that doesn't suck. I'm almost a little scared to see what one of my enterprising characters might do with a charisma based social character such as the Noble. The campaign is probably going to be a mix of combat and intrique (like most of my games) with an equal mix in characters. The armor piercing, and finesse rules are awesome, I think they really lend to the realism and I love how lethal combat is. I'll probably post more for ideas once I start my campaign, and thanks for reading!
Aaron
I'm relatively new to the forums although I have been reading through a lot of the older posts for the last couple of days. I have just recently started buying up the Conan suppliments in preparation for a Conan campaign I will be starting soon. I have been DMing for 11+ years now, and had heard nothing but good things about the Conan system. I checked out the AE of the core rulebook and was really impressed, so I'm dragging my regular gaming group into the Hyborian realms. Fortunately one of my regular players is a HUGE fan of Howard, so he was really excited about it.
I have read most of the original Howard stories, and am pretty well caught up on the rules for the campaign so far, but I already have a few house rules I'm planning on, and some questions. I know the first question every new Conan DM asks is "what suppliments should I invest in?"
I have thus far purchased the AE Core book, Scrolls of Skellos, and the Stygia book (the campaign will be somewhat based around a Stygian sorcerer NPC). From what I have read the Road of Kings is a very solid book, as is the Ruins of Hyboria, and a bunch of people seem pretty impressed with the Temptress class from one of the character books. Should those books pretty much round me out? Yes, I am addicted to buying RPG suppliments.
As far as house rules, one of the things I noticed in one of the older posts was some house rules regarding sorcery. The Rule of Fear was a pretty solid addition to the Scholar class I thought, as fear of the supernatural is a huge part of Howard's stories. Especially because being shaken reduces saving throws, this seems a solid addition as the magic attack bonus seems to scale relatively poorly compared to the potential will save modifiers of targets.
I personally have no problem with the Defensive Blast class feature however, as I simply rule that it may only be used in defense, never as an attack, and does not get any benefit from Opportunistic Sacrifice. It is clearly designed to be a last ditch close range kill magic. In addition, I believe each Defensive Blast should be unique to the sorcerer rather than a big ball of flame (which is how it does sound from the 1d6 fire damage description). For example, a Stygian priest might throw down a cloud of venom moments before being decapitated by a greatsword wielding barbarian eating away his flesh hideously and saving the priest, but expending all of his energies. Based off of the Howard stories, Sorcerers should be SCARY, not just from a -2 modifier, but because they legitimately could kill you, steal your soul, or control your mind. If anything, magic seems weak to me in the Conan rpg.
One of the other "hot" issues I read about in some past discussions is the 2 handed weapon scaling too dangerously compared to other weapons, but in general I think the scaling seems pretty accurate and fair. The only house rule I am adding is a +2 to sunder attempts with a greatsword. Historically the primary reason armies would field greatsword soldiers was to be near the front line and cut the heads off pikes and polearms. They were designed for sundering other weapons. As the bardiche already offers similar damage to the greatsword, for no feats, and a fraction of the cost, with a higher AP rating it seems fair the greatsword would be more capable at fullfilling its function.
Some things I love about the game so far; The Noble class is awesome. I know some people seem to think it is weak or somesuch... but I love the class. To me, it is a DnD Bard character that doesn't suck. I'm almost a little scared to see what one of my enterprising characters might do with a charisma based social character such as the Noble. The campaign is probably going to be a mix of combat and intrique (like most of my games) with an equal mix in characters. The armor piercing, and finesse rules are awesome, I think they really lend to the realism and I love how lethal combat is. I'll probably post more for ideas once I start my campaign, and thanks for reading!
Aaron