duncan_disorderly
Mongoose
weasel_fierce said:Its still Runequest, but its also different.
Yep, Other than the Combat system, the Magic System(s), the experience systems, the opposed resolution systems, Criticals becoming more common, "Special" successes (Impales) dissapearing, the introduction of Hero Points and the introduction of Legendary abilities, it's exactly the same...
weasel_fierce said:The Glorantha books are very very good and made it very easy to get to grips with the setting. The main setting book and PLayers guide are very very good, and gives you a great intro to the world. Cults 1 is great book (though if you compare spell for spell with old books, you might get concerned as spell lists arent the same always), Cults 2 has good ideas but spirit magic is a confusing mess.
I'd not reccommend Cults 1 or 2 to anyone. I'm asuming at some stage, Mongoose will get around to producing a properly edited version of these as a single volume, with rules that actually work, and cults not shorn of their signature spells.
If you are interested in Gloranthan Cults then Moon Design's "Cults Compendium" is a far better bet (It's a reprint of the RQ2 classics "Cults of Prax" and "Cults of Terror", together with a variety of other RQ2 cults from various sources").