New to B5. Need Help in Summarizing Factions

Iron Panda

Mongoose
Well, I've finally decided to get into B5. As a big fan of the show, I'm more inclined to get swayed by the factions' background rather than their gameplay. Aside from seeing the ships performance in the TV show, I have no idea how each factions perform in the game. Can anyone provide a rundown on the B5 races?


Thanks in advance!
 
This breakdown by Locutus9956 sums things up nicely...welcome to the game!

Locutus9956 said:
Earth Alliance: Slow, unmaneuverable, but tough and good fire arcs and lots of fighters. Also more interceptors than you can count.

Narns: Slow, unmaneuverable, excellent fire arcs and E-Mines to trash any and all fighters

Centauri: Superb mix of ships varying from very fast manueverable attack ships to long range heavily armed cruisers. All quite tough and insanely good forward firepower.

Minbari: Less guns than most others but those they have are VERY nasty and long ranged. Ships are also a weaker than most others but protected by evil stealth systems. I love em personally but some people think theyre unbalanced so be warned (I wll say though dont form your oppinion on them from your first game against em though as there are lots of tricks to learn)

Interstellar Alliance: Wouldnt really recoment them as a beginner fleet as they mainly depend on Whitestars, which while DEADLY if used right can be ripped to shreds if you dont know what youre doing with them.

Shadows: Very maneuverable, Nasty long ranged turreted beams of doom. BUT... relatively easy to kill if youre not careful. Deadly if used right but NOT a beginners fleet again.

Vorlons: Less maneuverable than shadows, but a bit tougher and more guns (but forward firing). Again potentially lethal but you really have to play them right... (The Vorlons are quite hotly debated alomst as much as Minbari stealth)

Drazi: At first glance all you have to do is charge screaming and firing but if you just do that, chances are you will lose. Small individually quite crappy ships. But soooooo many of them

Havent played/played against any other league races but from what Ive seen:

Vree: Maneuverable as hell, EVIL weapons that make mincemeat out of enemies, Armour made of genuine recycled paper....

Brakiri: Bricks with many beams.

Abbai: Not all that deadly offensively by comparison to some but VERY VERY tough ships (excellent hull, more interceptors than ANYONE, even EA).

Raiders: Theyre raiders. Theyre ships are quite poo. But they can take lots of them. And 9 billion Delta-V fighers.
 
I would just add that since I wrote that, Armageddon came along and changed a few things very slightly, namely Minbari are not QUITE so stealth reliant any more, and Vorlons have become VERY tough :)

EA or Centauri are both pretty good fleets to start out wiht if your just getting into the game though. Narns too but theyre a LITTLE trickier.
 
Add a couple of recent additons to the game:

Dilgar: Limited long range firepower, either slow and bricklike or killable but very fast. Obscene, if random, close range firepower. Front arcs only. Classic close-and-kill.

Drakh: Hordes of small, short-range, maneuoverable ships. Wolfpack tactics apply. Generates and takes lot of criticals. Suppored by a few long range ships with moderate defenses. No fighters. Bizarre campaign behavior due to Huge Hangars rules.

Pak': Haven't flown with or against them yet, but I ssupect they are dominated by Hull6 and Plasma Torpedo concerns.
 
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