New sorcery spell : Blast

Mugen

Mongoose
What do you think of this :

Blast
Casting time 2, Instant, Resist (Dodge)
This spell casts a projectile made of pure energy to the target and deals damage equal to 1d(Magnitude) -that is, 1 for Magnitude 1, 1d2 for Magnitude 2, 1d3 for Magnitude 3 and so on- that is only affected by magical armor.
 
IIRC I think RQ3 Damage Boosting added dice of damage in this way.

It would be under-powered, but the fact that only magical armour protects makes it rather nicely ballanced I think.
 
A completely pointless line of thinking-
If you cast damage boosting on say a pea size piece of gravel would it inflict the damage if flicked at a target or shot from say a pea shooter?
How would a handful of said gravel act upon a target if thrown or dropped?

erm... s
 
simonh said:
IIRC I think RQ3 Damage Boosting added dice of damage in this way.

This portion of the spell comes from Sandy Petersen's Sorcery rules, actually.

It would be under-powered, but the fact that only magical armour protects makes it rather nicely ballanced I think.

The problem with Sorcery is you can cast spells at full magnitude with only 1 MP. I think it would be pretty unbalanced to let someone with 70% in Manipulation (Magnitude) cast a spell that deal 7 dmg with only 1 MP.
 
Exubae said:
A completely pointless line of thinking-
If you cast damage boosting on say a pea size piece of gravel would it inflict the damage if flicked at a target or shot from say a pea shooter?
How would a handful of said gravel act upon a target if thrown or dropped?

erm... s

This reminds me of a MAGE session in which my character had the power to manipulate physical forces but not to actually create them. I spent the entire session throwing items and increasing their kinetic energy...
 
Jaldon Goldentooth said:
..and how do you roll a D7?

That's easy, you shake it around in your hand for a while, optionally saying all kinds of silly things in hopes that it will increase your luck, and then toss it (gently) towards the table.

It is finding a D7 that is the hard part.
 
Exubae said:
A completely pointless line of thinking-
If you cast damage boosting on say a pea size piece of gravel would it inflict the damage if flicked at a target or shot from say a pea shooter?
How would a handful of said gravel act upon a target if thrown or dropped?

erm... s

Many GM's houseruled / fixed damage boosting so that it was limited to double the original damage of the weapon.

Damage Boosting was one of the most broken spells in RQ-3 sorcery, and very abusable.

I think we used it so that one could either get a duration spell that increased damage like the blast outlined above (for instance intensity 4 would add +1d4), or for 1/3 cost it would work only for the first hit on a target 2 MP for +1d6, for instance).

That worked out ok.
 
Anyone here see Sandy Petersen Sorcery spells? They had many similiar spell based on elements like ice , Fire, electricty, ect. with a few special effects. But if I remember right armor did have some effect on them.
 
Hi All,

Here are Sandy's sorcery rules for those that are interested...

http://users.tkk.fi/~vberghol/rq/sorcery.html

Cheers Simon
 
TRose said:
Anyone here see Sandy Petersen Sorcery spells? They had many similiar spell based on elements like ice , Fire, electricty, ect. with a few special effects. But if I remember right armor did have some effect on them.

Yep, this spell is basically a simplified version of those spells.
 
Exubae said:
A completely pointless line of thinking-
If you cast damage boosting on say a pea size piece of gravel would it inflict the damage if flicked at a target or shot from say a pea shooter?
How would a handful of said gravel act upon a target if thrown or dropped?

That's trivial, the spell is called 'damage boosting'. No damage to start with, and you have nothing to boost.


Simon Hibbs
 
That's trivial, the spell is called 'damage boosting'. No damage to start with, and you have nothing to boost.
Yep... hence my this is totaly pointless comment...

But at what stage does kinetic force become damage.

A piece of gravel shot in some ones eye will blind them... thats damage...

But yep... its a totally pointless train of thought
 
Hmmm, we've done this in the past but with a different result.

If you Cast damage Boosting 4 (in old money) then you get damage 0 + 4 = 4.

In new money, a Damage Boosting Magnitude 4 increases damage 0 by 4 giving 4 points of damage.

IN fact, I think we had someone who was flicking things at people, but with Damage Boosting 10 or whatever. I can't remember what he was flicking, but knowing the GM involved it was probably bogeys or something similar. Fairly devastating at short range aganst unarmoured opponents.
 
soltakss said:
IN fact, I think we had someone who was flicking things at people, but with Damage Boosting 10 or whatever. I can't remember what he was flicking, but knowing the GM involved it was probably bogeys or something similar. Fairly devastating at short range aganst unarmoured opponents.

Metaphysicaly speaking it makes sense though. The projectile has been imbued with the magical quality of the Death rune. Since the middle world is made of everything, everything is imbued with the power of Death at some level.

Analysing this using a world view based on physics, while natural for us, is just the wrong way to think about it.
 
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