New sorcery spell : Blast

simonh said:
soltakss said:
IN fact, I think we had someone who was flicking things at people, but with Damage Boosting 10 or whatever. I can't remember what he was flicking, but knowing the GM involved it was probably bogeys or something similar. Fairly devastating at short range aganst unarmoured opponents.

Metaphysicaly speaking it makes sense though. The projectile has been imbued with the magical quality of the Death rune. Since the middle world is made of everything, everything is imbued with the power of Death at some level.

Analysing this using a world view based on physics, while natural for us, is just the wrong way to think about it.

I was thinking more about believability of the game world, style and game balance. That +10 point nosecandy example is exactly why souch spells don't get into my campaign before they are fixed. Remember that the piece of snot would remain +10 for the next ten minutes. Nothing is stopping anybody from picking it up and using it as a weapon capable of cutting down trees and breaking walls (it does more damage than an axe).

What crap...
 
What crap...
Do you injure yourself, if you pick up said piece of snot, or if you flick it.
If you put said snot on a stick, add hit some one with it can you use your mace skill....
... silly
From a GM perspective I'ld say NO!
I'ld use what common sense I have...
 
Exubae said:
What crap...
Do you injure yourself, if you pick up said piece of snot, or if you flick it.
If you put said snot on a stick, add hit some one with it can you use your mace skill....
... silly
From a GM perspective I'ld say NO!
I'ld use what common sense I have...
Depends on your game world and what you want to do with it and what you think Damage Boosting represents. For example, our nasally enhanced sorceror casts Damage Boosting on a piece of snot, his enemies laugh at his stupidity and make no attempt to get out the way when he flicks it at them. The snot bomb lands on a head and whoomph, expands massively, virtually wrenches the target's head off and dwindles back to its normal size. Who's laughing now?

As with any magic system, you have to customise it. That said, I've never really liked the implementation of sorcery in any of its manifestations from Magic World onwards (except perhaps Petersen's version). Personally I would have Damage Boost work as written but not allow it to more than double the rolled weapon damage. E.g. Someone attacks with a hatchet (d6), damage boost 10 and a 1d4 damage modifier. Player rolls 3 for hatchet damage, 2 for damage modifier. Because the hatchet did 3 damage the damage boost only adds an extra 3 damage. The damage modifier doesn't count.

Depending on the sorceror, the hatchet might shimmer with black flame, burn with crackling energy, drip with foul poison, and so on.

Although damage boost would not be as good point for point as something like Bladesharp it is more fexible.
 
Adept said:
I was thinking more about believability of the game world, style and game balance. That +10 point nosecandy example is exactly why souch spells don't get into my campaign before they are fixed. Remember that the piece of snot would remain +10 for the next ten minutes. Nothing is stopping anybody from picking it up and using it as a weapon capable of cutting down trees and breaking walls (it does more damage than an axe).

Ooh, that's a good idea, thanks.

Adept said:
What crap...

What? But, but, it's such a good idea! Of course, you'd have to find it first, so you'd need a Difficult Perception roll, then you'd have to pick it up (Athletics) and flick it back (Flick Bogies or perhaps Athletics again) so it isn't easy. Perhaps the magician should flick two or three together, one of which is magical, just to be on the safe side.

But, yes, casting Damage Boosting on a missile weapon is always dangerous as the missile weapon can be used against you.
 
The same GM also had a Dwarf sorcerer with spells such as Animate Hair, Animate Toenail Clippings and Animate Dung. He lived in a tower and every week he clipped his toenails and threw them into a vat, he trimmed his beard and threw the clippings into another vat and he had a third vat as a toilet.

Any unwelcome visitors were met by a Hair Monster that he created using his Animate Hair spell and that used to smother people, a Toenail Clipping Storm that was basically a shower of toenail clippings moving at high speed in a whirlwind that shredded people and the Dung Monster that he summoned with his Animate Dung spell and just blobbed around making people move out of the way.

He might have been the one with the Damage Boosted missiles, come to think of it.

Not the pleasantest of encounters. Nothing like S&M Broos with pink pokers, though.
 
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