mollari_uk
Mongoose
We looking to prevent Jump Point Bombs being a problem in our games and were thinking of rules to make them available but limited.
The main issue is that this is a free heavy damage weapon that can't be avoided by any strategy (except not being on the board I suppose) and is especially deadly when used with mulitple ships that can be cheap so never need to be brought on (Bluestars for example).
So my idea is to make Jump Point declarations (into real space) at the start of the movement phase. This way all ships get to move out of the way if possible.
Can anyone see any issues with this, or come up with other solutions?
The main issue is that this is a free heavy damage weapon that can't be avoided by any strategy (except not being on the board I suppose) and is especially deadly when used with mulitple ships that can be cheap so never need to be brought on (Bluestars for example).
So my idea is to make Jump Point declarations (into real space) at the start of the movement phase. This way all ships get to move out of the way if possible.
Can anyone see any issues with this, or come up with other solutions?