CharlieMonster
Mongoose
In the absence of an official Sorceror Profession I've knocked up a quick home-made version, comments are welcome (well positive ones anyway
)
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Profession: Sorceror
Cultural Background: Civilised, Townsman, Noble
Basic Skill Bonuses: Evaluate +5%, Lore (World) +5%, Persistence +10%
Advanced Skills: Manipulation (Magnitude), Sorcery Spell*
Pick One: Language, Lore, Manipulation (other)**, Sorcery Spell*
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* This is a magical skill. Choose one of the following: Animate (Substance), Damage Boosting, Damage Resistance, Glow, Haste, Hinder, Holdfast, Palsy, Sense Projection, Sense (Substance), Spell Resistance, Spirit Resistance or Treat Wounds.
** This is a magical skill. Choose one of the following: Magnitude, Range, Targets, Combine or Duration.
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I've deliberately retricted access to a few basic spells in keeping with existing RQ professions. Even so the Sorceror has more flexibility, on the other hand he gets a maximum of two spells, and at novice level the Sorceror is relatively weak. Note the PC may "buy" new manipulation skills with Free skill points, but not new spells.
When creating a higher level character, allow the PC to trade attuned runes for Sorcery Spells and allow them to buy Manipulation Skills as normal.

*************************************************************
Profession: Sorceror
Cultural Background: Civilised, Townsman, Noble
Basic Skill Bonuses: Evaluate +5%, Lore (World) +5%, Persistence +10%
Advanced Skills: Manipulation (Magnitude), Sorcery Spell*
Pick One: Language, Lore, Manipulation (other)**, Sorcery Spell*
_____________________________________________________________
* This is a magical skill. Choose one of the following: Animate (Substance), Damage Boosting, Damage Resistance, Glow, Haste, Hinder, Holdfast, Palsy, Sense Projection, Sense (Substance), Spell Resistance, Spirit Resistance or Treat Wounds.
** This is a magical skill. Choose one of the following: Magnitude, Range, Targets, Combine or Duration.
*************************************************************
I've deliberately retricted access to a few basic spells in keeping with existing RQ professions. Even so the Sorceror has more flexibility, on the other hand he gets a maximum of two spells, and at novice level the Sorceror is relatively weak. Note the PC may "buy" new manipulation skills with Free skill points, but not new spells.
When creating a higher level character, allow the PC to trade attuned runes for Sorcery Spells and allow them to buy Manipulation Skills as normal.