Freakyweakywoo
Mongoose
I ran a one shot last weekend, it went well with only a few moments where I had to look things up. After the one shot was over I ran a few combat encounters against some more dangerous opponents. Here things got interesting.
An Elffriend Barbarian vs a giant. One on one.
The Giant has reach advantage and via a good roll gets to act first. It's club attack hits. The player throws down a hero point, reroll that attack. I try to explain he might want to save that in case I nail the damage roll, as the giant has an 84ish club skill, but he demands the attack be rolled again. Tens die is 80, units die goes off table. He wait, 89 a miss. He rolls the parry, success, goes with overextend. Giant is up, but can't attack, or do much else and is now out of CA. Player drops axe and shield and pulls out a bow.
Here is the first thing, the shield adds 1 CA, when do you lose the CA if you lose the shield?
I let him keep the bonus CA for this round. He now want to shoot while the Giant has him in range. I couldn't find anything stopping this. Giant can't parry, player goes with impale, book says shortbow projectiles count as large, so -20% on skills.
Giant attacks, can the player parry with a bow? I rule no, but I'm not sure. Miss
Player want to move out of attack range, but I can't find rules for moving that way. Disengage is to move away to a longer reach, this doesn't seem to fit ranged weapons in "melee". So the player just fires. I think about evading, but the giant doesn't have it as a listed skill, does that mean he can't?
Player hits impale again, do they stack? Internet says yes, so I go with that.
Giant at -40, misses. And is out of CA so player gets 2 actions, both hit and impale. Giant now at -80%. Run away!
We had fun, just a few questions there for using ranged weapons in close combat. If a bow could parry and fire while in melee is allowed, it is a very powerful tactic.
I suspect I've badly mangled the rules, so I apologise for the pain that causes
. Help is appreciated.
An Elffriend Barbarian vs a giant. One on one.
The Giant has reach advantage and via a good roll gets to act first. It's club attack hits. The player throws down a hero point, reroll that attack. I try to explain he might want to save that in case I nail the damage roll, as the giant has an 84ish club skill, but he demands the attack be rolled again. Tens die is 80, units die goes off table. He wait, 89 a miss. He rolls the parry, success, goes with overextend. Giant is up, but can't attack, or do much else and is now out of CA. Player drops axe and shield and pulls out a bow.
Here is the first thing, the shield adds 1 CA, when do you lose the CA if you lose the shield?
I let him keep the bonus CA for this round. He now want to shoot while the Giant has him in range. I couldn't find anything stopping this. Giant can't parry, player goes with impale, book says shortbow projectiles count as large, so -20% on skills.
Giant attacks, can the player parry with a bow? I rule no, but I'm not sure. Miss
Player want to move out of attack range, but I can't find rules for moving that way. Disengage is to move away to a longer reach, this doesn't seem to fit ranged weapons in "melee". So the player just fires. I think about evading, but the giant doesn't have it as a listed skill, does that mean he can't?
Player hits impale again, do they stack? Internet says yes, so I go with that.
Giant at -40, misses. And is out of CA so player gets 2 actions, both hit and impale. Giant now at -80%. Run away!
We had fun, just a few questions there for using ranged weapons in close combat. If a bow could parry and fire while in melee is allowed, it is a very powerful tactic.
I suspect I've badly mangled the rules, so I apologise for the pain that causes
