New Omega CC (S&P 40)

Alexb83

Mongoose
So - it's gained 20 damage and 20 crew (ish), 2 flights of furies, 1 more interceptor, and gained 2 AD for each of its boresight beams.

Now that it's that much tougher than a normal Omega, and has double the main firepower - is it too good, or simply a worthy alternative (it is seemingly one of the very rare ships in ACTA that gets a 2x increase in AD moving from one PL up to another). Or, will people still be fielding two omegas or a Poseidon instead?
 
Well I cant say Id even consider a posseidon instead of one in most situations. Ive tried to use them but they still just die too quickly (and please spare me the 'protect it better' crap as realistically its big slow and there isnt a great deal you can do in most ACTA games to stop the enemy going after a specific ship if they really want to get it

2 Omegas or 2 Marathons (or one of each) would in almost ALL situations be a better buy but I think where the upgraded command omega will be most useful is when point splitting from high level games. Alot of people (myself included) I know now favour playing 1pt armageddon battles for one offs rather than 5 pts raid or whatever as it tends to encourage more variety in fleets and makes for a really good game in my experience. The trouble previously for the EA was that if you split your armageddon point down you can get either 3 battle or 1 war and 2 battle (there are of course further split options lower but looking at battle vs war choices thats basically it) now whilst the old command omega was clearly inferior to 2 battle choices and also pretty obviously a poor choice agaginst pretty much any other war level ship it was just as clearly superior to just about any SINGLE battle level choice.

So usually I would take 1 command omega, and the other 2 battle points (and usually split one further). Now as far as Im concerned this makes plenty of sense but the command omegas relative weakness WAS the real crippling factor for my fleet against most enemies who simply hugely outclass it with their respective war choices. Havent yet tested it but this upgraded version SOUNDS like it could be about right only time will tell. To be honest Id still much rather have the Warlock back where it belongs but this is better than nothing I guess :(
 
Well it sure makes the spot of the most powerful command variant.... (G'Quan command as a comparison)

It still isnt a perfect warship for its lvl, but then again you do get the bonus for initiative.

I guess its far more down to the fact of, do people want and/or like command ships or not. Simply going for the staying power of 2 Omegas, or the command bonus (coolness factor) of a Command Omega. Sniping firepower, essentially stays the same.
 
I liked the stats before the upgrade. With the S&P40 boost, I'll get one (If Mongoose ever sort their casting problems)
 
an 8 dice beam is certainly nothing to be sniffed at, somehow, the EA managed to make a more impressively powered beam than pretty much any other race.
 
hiffano said:
an 8 dice beam is certainly nothing to be sniffed at, somehow, the EA managed to make a more impressively powered beam than pretty much any other race.

Thank goodness it's limited to a boresight. It's not quite as amazing a feat as the Delphi, or the 40" slicer beam on the Nemesis... where do the EA get those toys?
 
On a ship-for-ship basis, it is down to 1on1, since Greg is using the Minbari for comparison. But the Command Omega has other things to recommend it over a Sharlin (hull 6 with a similar damage track, command +2, a similar fighter loadout).

They're balanced - I was alluding more to the fact that (continuing the Minbari example) you get 4AD at battle, and 6AD at war with your main weapon. Whereas here you get 4->8.
The newer ships presented in the rules tend to have a more linear progression from PL to higher PL - damage/crew goes up by about 50% over the predecessor, whilst AD doubles. The ships from SFOS tend to go up by 50% for AD and damage/crew *shrug*
 
Greg Smith said:
Is 8AD 30" boresight better than 6AD 35" fore arc or 6AD 30" precise, fore?

If it gets a bead on you then it certabily may be yes.

If I was doing that kind of thing to complain I would have said

Oh Look, the twinky EA get yet another new toy through incessant whining and complaining, the space marines of the mongoose universe strike again...

but I never said that, no siree bob ;-)
 
Burger said:
I dunno, precise adds quite a bit... I'd say 8AD boresight is roughly even to 6AD P fore

I would take the 6AD P forward arc weapon any day. Boresight won't be shooting anything important for a while unless opponent WANTS it to shoot at the important target...Nevermind just how usefull precise is...
 
Burger said:
I dunno, precise adds quite a bit... I'd say 8AD boresight is roughly even to 6AD P fore

Its as powerful as a Vorlon main gun, and since it can back that ship with loads of patrol and Skirmish Level craft. I cant really see Boresight, will be a problem.

So whilst during the 3rd Age, and Crusade eras the EA storm ahead. All the other fleets stagnate, and watch the EA strengthen!
 
Reaverman said:
Its as powerful as a Vorlon main gun, and since it can back that ship with loads of patrol and Skirmish Level craft. I cant really see Boresight, will be a problem.

As powerfulla s Vorlon main gun?

Hmmm...

Could have swore vorlon main gun had TD and precice traits as well. Ah well. Me and my memory then.

And boresight means that for several turns you will not be firing at anything but cheapest ships opponent has if opponent so chooses.
 
why? you could be against a top heavy fleet, whilst your omega is supported by a lot of smaller ships, giving you an advantage, and lining up your boresight on what you choose, when you choose?

and the main gun on the vorlon war ship is 6Ad super AP precise, TD and also only 20" range.
 
The vorlon's main gun at war level is also limited to 20 inches range, and the EA can take fighters capable of shooting from outside of its disruption field range :)
 
depends how many ships both sides have in the fleet and if you win init. plus kill the cheap ships you kill his init advantage and if forced to fire an 8AD beam on a cheap ship it will probably die.
 
Alexb83 said:
The vorlon's main gun at war level is also limited to 20 inches range, and the EA can take fighters capable of shooting from outside of its disruption field range :)

LOL.....fighters against a Vorlon ship, you are having a Girraffe :P

The Vorlon player ignores the fighters, and pops the caps.
 
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