New Omega CC (S&P 40)

locarno24 said:
Two slaps round the face with a wet fish are better than a Neroon.

But I do like the new command destroyer.

I disagree. I just played against Minbari and the Neroon did a hideous amount of damage & Criticals to my EA fleet Including dropping and EA Warlock.

Back on topic. I played the Command Omega today & love it. It is a good War choice for EA without being over the top.

If you can line up Boresight - Great but also no a bad ship to lead from the front.

I will definitely take one of these again. :D

Damm Minbari Stealth & Precise :wink:

P.S. I will be buying one of the Command Omega's
 
Well fluffy, I think I can see where the problem comes in with you getting the impression the Neroon doesnt suck: You used an Armageddon warlock , which frankly sucks almost as much. Yes the Neroon and Warlock are both very powerful ships, thats not really debateable but would either stand a chance in hell against 2 War choices from any fleet?

Think about this for a minute would you have prefered to face 2 more sharlins instead of it? For that matter would you have done better or worse swapping the Warlock for 2 Command Omegas?. To be frank this is a problem that to an extend tends to affect ALL the armageddon ships, with the posible exceptions of the Victory and the Vorlon Heavy Cruiser but the EA ones are particularly bad examples and the Neroon is just awful, especially given how GOOD Minbari war level ships are!
 
Locutus9956 said:
Well fluffy, I think I can see where the problem comes in with you getting the impression the Neroon doesnt suck: You used an Armageddon warlock , which frankly sucks almost as much. Yes the Neroon and Warlock are both very powerful ships, thats not really debateable but would either stand a chance in hell against 2 War choices from any fleet?

Think about this for a minute would you have prefered to face 2 more sharlins instead of it? For that matter would you have done better or worse swapping the Warlock for 2 Command Omegas?. To be frank this is a problem that to an extend tends to affect ALL the armageddon ships, with the posible exceptions of the Victory and the Vorlon Heavy Cruiser but the EA ones are particularly bad examples and the Neroon is just awful, especially given how GOOD Minbari war level ships are!
The Ka'Bin'Tak and Brivoki are both almost worth it too but even then as you say, they're not worth two War choices (well, the Brivoki is as Abbai don't have one and the Brakiri ones aren't up to scratch either).
 
The model aside, the Brivoki is actually a pretty fine ship, thats a lot of beam dice it offers, and good secondaries, It could have done with a bit more crew and damage considering the involvement of the Brakiri, but I rate it quite highly. The KaBinTak i'm not so sure on. I don't think it's weapon loadout is superior enough to a bintack or g'vrahn by a long way, but it does have a lot of crew and damage, and the carrier and fighters are pretty useful.
I think I would put the VHC as the top arm ship, and the Adira as number 2, the Victory looses out on top spot due to the effect that firing the lightning cannon has on it.
I would say the Neroon is the worst considering it should arguably be one of the best!! I can see what they were going for, but it's damage track is terrible
 
hi all, has been a wile for me since I posted last time (I stumbeled into playing warmachine now)

But with this update I remember what is so lovely about B5 and Mongoose. A company that listens to the players.
Everyone was on agreement that the old Command Omega just wasn't worth the trouble. Now with the new stats it is a viable EA counterpart of the Octurion, Bin'tak, ... less hull, many interceptors and the standard EA arnaments (heavy lasers, loads of pulse cannons and particle beams) and a good fighter complement.

This is a ship that will be fielded for shure in both era's where it is available to the EA 8)
 
Btw: T'ill the stats of the Nike are defined I will be using them as comand Omega's (not having to buy them right now 8) )
 
The Ka'Bin'Tak is tough but it's barely better armed than a Bin'Tak. Definately no point to taking it over two Bin'Taks.
 
Celisasu said:
The Ka'Bin'Tak is tough but it's barely better armed than a Bin'Tak. Definately no point to taking it over two Bin'Taks.

I disagree. It is significantly better armed than a Bin'tak, with many of its weapons doubling in AD and increasing in range. It has twice as many fighters and can launch twice as many. Its command rating is better.

It probably isn't better then two Bin'taks, but what ship is better then two ships of a lower PL? Personally, I would chose the Ka'Bin'Tak for its turreted Ion Torpedo which is very, very useful.
 
The turreted Ion Torpedoes are nice(I keep forgetting they're turreted instead of forward). You lose Twin Particle Array dice(lots of them in the forward arc) although you also lose the weak trait. On the other hand other than the Minbari and Drakh how many ships with a hull score lower than 6 will you see? The main lasers stay the same although the rear ones do get a slight boost. Your main boosts are the pulse cannons and the mag gun.

Although yeah, the problem of two lower priority ships being better than one higher priority ship is something that needs to be fixed. One reason I've always supported the idea of redundancy that a lot of people suggest adding as a trait.
 
Celisasu said:
Although yeah, the problem of two lower priority ships being better than one higher priority ship is something that needs to be fixed. One reason I've always supported the idea of redundancy that a lot of people suggest adding as a trait.

Amen

(oh, cool this is my "Lesse Spotted Mongoose" post. History is made.) :)
 
The Command Omega looks finally worth taking although I certainly wouldn't go so far as to say it is overpowered. On paper it still looks slightly weaker than the Octurion which is probably the closest sensible comparison. Whether the extra advantage the +2 command grants EA with all those Boresights is something that only a lot of playtesting will reveal.

I suppose the next question is where does this leave the Warlock? Is it still worth pushing to have this brought back to War level now that we have a (semi)-decent combat option at War level?

The trouble is that both the Warlock and the Nemesis look pretty poor at Armageddon level but are too strong for War. Only the Neroon is a worse choice at Armaggeddon level than the EA ships.
 
Actually yes

Warlock
-Better Secondaries
-TD Beam
-Missles
-slightly tougher in Dam (SFOS Stats)

Command Omega
-More AD on the Beam(more chance to hit)
-Higher Command
-More Fighters
-Aft Boresight
-slightly more Crew (Warlock SFOS stats)

The 2 are a near perfect complement to each other
 
fluffy05 said:
Celisasu said:
Agreed. Bring the Warlock back to War.

Yes please - not a good Armageddeon Choice

It also doesn't make sense. A ship the EA had been developing before they joined the ISA being equivalent or superior to most Vorlon ships?
 
Celisasu said:
fluffy05 said:
Celisasu said:
Agreed. Bring the Warlock back to War.

Yes please - not a good Armageddeon Choice

It also doesn't make sense. A ship the EA had been developing before they joined the ISA being equivalent or superior to most Vorlon ships?

No Adaptive Armour, Self Repair or Advance Jump Point though :lol:
 
WickedE said:
Or Precise/Triple Damage.

Please don't go there. I played with my Warlock + EA fleet Vs Minbari Fleet with Neroon.

Precise Beam Triple SAP - AD damage smacked my Warlock around like a little ** Edit*** Piñata. :D

- No Special Actions...No Damage Control....0 Speed......etc.... :shock:

The Neroon put alot of Hurt on my EA fleet :wink:
 
Yer but dont forget, power doesnt only equal high tech advantage....

Simply putting enough armor plates can be quite good too.

The problem here arises from the Priority lvl system (No this is not a points vs priority grudge), but rather the armageddon priority makes us think it is equal to otzher ships of that lvl. Well mostly it is, but not when compared against the real ships of that lvl. VCD and Adira as well as the Vorlon heavy prove how strong a ship has to be at that lvl.

And there is practically no way EA could have a ship that powerful that quickly. Warlock development started early. Plus how do they manage to become as strong as Minbari.....who are like 1000 years more advanced. within a timeframe that is a 100 years.

As such the ships is quite well displayed: Worse than a true armageddon lvl ship should be. Problem of the Priority lvl system, you cant go back to war, cause it would be a total must buy there.

Gahhh Just make the Warlock go back to its SFOS war incarnation. It would solve 3-4 problems at once......

Also make the Shadow Omega war.....it makes 0 sense where it is. Tack shadow tech onto a vessel and make it (supposedly) 4 times better. It is only a real war lvl choice but still.
 
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