sideranautae said:
Dracous said:
ISS has been up there for ages now, and has not been mission killed by a micrometeorite. Voyager probes also have not been killed. Some probes have made it through Saturn's rings an survived. I don't see micrometeorites as such a huge issue it needs super armour to counter them.
That's because they don't hit the micrometeorites at hundreds or thousands of KM/sec. If they did, they'd be destroyed. Apples to boulders.
It would be like saying, "I ran into the door while walking at 2 mph and didn't get hurt. So, I don't think running my body into a door at 10,000 mph would be a big deal. :lol:
OK, I''ll admit i am learning here as I go along. And I have learned that micrometeoroids travel at tens of KM per second, and our fastest spacecraft is voyager at 17km/s. So we are not talking about the same sort of velocity here.
However, I also learned that new horizons approach to pluto has a 0.3% chance of encountering micrometeroids. Does not seem that high a chance, but they are worried enough about it.
I have also learned about the fantastic properties of Whipple Armor. Which can be argued to come standard on starships. But now we get into all kinds of complicated areas. Ares that my limited background will have issues with comprehending.
But here is what I have learned.
1. Micrometeoroids, from what I can tell, are small. Less than 1cm.
2. ISS multi-layer armour is designed to withstand a 1cm ball of aluminium.
3. Ballistics is a complicated science. The effects of hyper velocity impactors has not been studied in such detail as we can safely assume what sort of armour may be required for the higher velocity impacts. The higher velocity of the impactor in deep space my impart more energy to the first layer of Whipple Armour, but that may not translate into a requirement to too many more layers, but again I don't know.
4. Objects over the size of 1cm will pose a serious threat to the ISS. Larger objects are dodged.
However, what does occur to me, is that we are discussing Armour. So it seems to me that the best way to handle personal scale to starship scale, is to assume that starship armor of zero, has a personal value of X, and increases by a factor of Y for every level of starship armour applied.
However, I still cannot find it easy to accept that the starship armour factor level zero is so super that it is invulnerable to all the non-DD weapons listed.
To highlight the issues. Lets build a 10 ton spacecraft at TL7. We are Fission powerplant, anti-grav thrusters at 1-G (it's allowable), armed with a pule laser turret, and a crew member. No armor, all remianing space used on fuel. We now have a vehicle, which is compatible in size with most tanks, (actually smaller than the TL-12 grav tank listed in supplement 05-06). I could design this to look like a tank.
This weapon system is unbeatable at TL7-9 by any vehicle. (OK, we might have a chance with large wet navy ships mounting huge guns). It is a weapons system that is available at TL-7 that makes the vehicle design system seem a little redundant. Most of the high tech grav tank designs could not beat it.
My point, if we accept spacecraft invulnerability to non-DD weapons, we have an issue with either our vehicle design or our spacecraft design.
It seems that we urgently need a "High Guard Edition 2" which includes a ruling on how non-dd weapons interact with spacecraft .