sideranautae said:
mr31337 said:
Where is the evidence to support all the micrometeorites or other super high velocity stuff in spaaaace?
Tons of it hits the Earth daily. What other evidence do you need? The high velocity comes from the ship's movement.
ISS has been up there for ages now, and has not been mission killed by a micrometeorite. Voyager probes also have not been killed. Some probes have made it through Saturn's rings an survived. I don't see micrometeorites as such a huge issue it needs super armour to counter them.
I find the argument that the hulls are designed for prevent micrometeorite strikes from doing a little hard to accept, as it runs into the following problems.
1. Missiles traditionally do not strike the ship, but instead are proximity detonated and rely on fragments striking the ship. (I believe this was explained int he Classic Trav special supplement on missiles). Such shielding would render these missiles ineffective.
2. Micrometeorite Storm is a random space encounter encounter (MGT Page 139) which can damage the ship.
3. Seems a little wasteful when collision avoidance sensors would be a better option. (I imagine a laser based system that automatically moves the ship in the event of an object in it's path)
Hopefully there will be a new edition of High Guard, which will think about these sort of things. And perhaps come up with a rule to explain how spacecraft hulls interact with normal weapons.
In the meantime, I am thinking of using a house rule based on destructive weapons.
Divide damage by 10, round down. (Not sure what to do about AP properties. Mercenary us unclear on that. Perhaps I'll divide AP by 10 and round down as well).
Yes, I know that gives a pistol a chance to damage an unarmored ship, But since a pistol can damage the ISS at the moment, I can live with that. Your standard free trader has 4 points of Armour. So that means your weapon will need at least 50 points of damage to get 1 point in. Or it will need some Armour Piercing properties. So we are getting into the realm of heavier weapons anyway.
I really hope that "Starships start with Super Impenetrable Armour" rule does not become default in MGT. I'd live with it if it does do that, but it would annoy me.