Its in In The Beginning, it takes out a Nova and a Hyperion. No "6AD TD"... it totally destroys them.animus said:What episodes do we see jump point bombs?
JP bomb doesn't have SAP. Just 6AD triple damage.CZuschlag said:And it's not just hull 4! On the contrary, it hurts Hull 6 much more, as SAP minimizes the value of the high hull scores.
Every four turns. The jump engines take 3 full turns to recharge, after closing the jump point. So the turn 1 you open JP, turn 2, 3, 4 you're recharging, turn 5 you open another (if the battle is still going on).Locutus9956 said:sit in hyperspace and JP bomb every three turns
hiffano said:I think JP bombing pointless really. It puts your ship in a poor position, it does minimal damage, unless you are lucky as hell, and means you end up with a split fleet.
I don't see it as the most viable tactic, but it is a tactic non the less, The Drakh and the Minbari are advanced enough to pinpoint a jump the Later EA and other ships have ISA or Drakh aid. I have never seen it destroy or severely hamper a ship, it's an overated and misunderstood tactic.
Locutus9956 said:Also its possible that the stations gravity (its is rather large and heavy and also in low orbit of a large planet....) could intefere with jump points if you try to jump in THAT close. Remember the only ships we EVER see jump in that close to a large gravity field are whitestars (and theyre part Vorlon) (other ships have jumped in NEAR B5 but not right on it.