Still, anyone could kill Babylon 5 with any jump-capable ship, all it would have to do is hang out in hyperspace for a few hundred turns opening jump points :shock: Severed Dreams would've been a lot less exciting if Clark's ships just sat there opening jump point bomb after jump point bomb on the station...
It's kinda funny that, to account for a split second in a 'canon' movie, jump point damage was added...but if you think about the logical implications, it invalidates a LOT of other stuff in B5. Jump point bombs would be one of the very top weapons systems if it worked like it does in ACTA, since it's essentially a means of projecting an explosive onto the battlefield with no risk to the attacking ship. Have spotter probes into a system the enemy needs to defend and then drop jump points on top of them. Battles would presumably shift to hyperspace primarily - which we're told is an awful place to fight - to try to secure it against jump point bombing ships that could hit anything you wanted to keep in an area (station, troop transports, etc.)