Solomani666
Mongoose
From The Traveller Rule Book:
1. The power plant supplies the power to the jump engines to create the singularity needed to enter jump space. (i.e. jump dimming and the 'divert power' task check.)
2. Jump fuel is used to expand the jump space bubble around the ship.
3. All normal jumps last aproximately 1 week, so the jump bubble needs to be maintained for the same amount of time reguardless of the jump distance.
Since the power plant supplies the power to the jump engines and jump fuel is used primarily to expand the jump bubble and all jumps take the same amount of time, then why does a jump-2 take twice the jump fuel as a jump-1?
Hence I am considering the following house rules:
1. All jumpdrive, powerplant, and maneuver drive ratings stay as written.
2. Power plant fuel consumption stays as written.
3. All jumps regardless of distance expend only the jump fuel as specified for a jump-1. [Example: A Type S Scout Ship can now make two succesive jumps of one or two parsecs before refueling.]
4. Only the powerplant fuel need be refined for a safe jump.
5. All ships are now assumed to have separate jump and power supply fuel tanks with (normally closed) valves leading to each other.
This idea first came to me because it is 'impossible' to create a jump-6 starship under 1000 tons using the current rules. (Thus fracking up my characters business model to create "Imperial Express")
Let me know what you think.
Like all 'heretics', I await the torches and pitchforks!
1. The power plant supplies the power to the jump engines to create the singularity needed to enter jump space. (i.e. jump dimming and the 'divert power' task check.)
2. Jump fuel is used to expand the jump space bubble around the ship.
3. All normal jumps last aproximately 1 week, so the jump bubble needs to be maintained for the same amount of time reguardless of the jump distance.
Since the power plant supplies the power to the jump engines and jump fuel is used primarily to expand the jump bubble and all jumps take the same amount of time, then why does a jump-2 take twice the jump fuel as a jump-1?
Hence I am considering the following house rules:
1. All jumpdrive, powerplant, and maneuver drive ratings stay as written.
2. Power plant fuel consumption stays as written.
3. All jumps regardless of distance expend only the jump fuel as specified for a jump-1. [Example: A Type S Scout Ship can now make two succesive jumps of one or two parsecs before refueling.]
4. Only the powerplant fuel need be refined for a safe jump.
5. All ships are now assumed to have separate jump and power supply fuel tanks with (normally closed) valves leading to each other.
This idea first came to me because it is 'impossible' to create a jump-6 starship under 1000 tons using the current rules. (Thus fracking up my characters business model to create "Imperial Express")
Let me know what you think.
Like all 'heretics', I await the torches and pitchforks!