seeing as everybody seems to do these 10 skirmish ships fleets for tourneys i think it takes away from the big ships which i love to use and think should be around more often so thought maybe a new initiative method could be used in the movement phase. if you play classic battletech you will know this way already but basically the person who wins init should always have at least one model to move after his opponents last ship as tahts the point of initiative, in fact big wieldy fleets are usually harder to coordinate than a few ships so it works like this:
if you have double the number of opponents ships when its your turn to move you move 2 ships, if you have triple move 3 etc etc
a game between say centauri and EA, the centauri has a primus, a dargan, centurian and 3 corvans for 6 ships, the EA has the 10 sagi fleet.
centauri win init, EA moves one ship (10 ships to cenaturi 6), centauri moves 1 ship, EA moves 1 (9 - 5), centauri moves 1, EA moves 2 (8-4), C moves 1, EA moves 2 (6-3), C moves 1, EA moves 2 (4-2), C moves 1, EA moves last 2 ships, centauri get to use init and move their last ship.
this is only for the movement phase, shooting would be carried out as usual. besides giving init to the actual winner of init (and hopefully lowering the use of swarm fleets) it may also see more use of squadrons as they wont be the init loser they are currently as on your turn you could move a squadron instead as one squadron would be the equivalent of 1 ship for movement init purposes.
so come on people, what ya think? lets get the big ships out and actually start to use them
if you have double the number of opponents ships when its your turn to move you move 2 ships, if you have triple move 3 etc etc
a game between say centauri and EA, the centauri has a primus, a dargan, centurian and 3 corvans for 6 ships, the EA has the 10 sagi fleet.
centauri win init, EA moves one ship (10 ships to cenaturi 6), centauri moves 1 ship, EA moves 1 (9 - 5), centauri moves 1, EA moves 2 (8-4), C moves 1, EA moves 2 (6-3), C moves 1, EA moves 2 (4-2), C moves 1, EA moves last 2 ships, centauri get to use init and move their last ship.
this is only for the movement phase, shooting would be carried out as usual. besides giving init to the actual winner of init (and hopefully lowering the use of swarm fleets) it may also see more use of squadrons as they wont be the init loser they are currently as on your turn you could move a squadron instead as one squadron would be the equivalent of 1 ship for movement init purposes.
so come on people, what ya think? lets get the big ships out and actually start to use them