2330ADUSA1
Mongoose
I found a rather cool blog page on Space 1999...I bow to British Space 1999 Fans...awesome site and great resounces for me. Everyone should have a look and create a account to look around a the cool stuff that is there...
http://www.eagletransporter.com/forum/index.php
Ok back to my theme/concept...the moon will be on a course for the center of our Milkyway Galaxy that they will not have much control over. Now what they do have control over is the Hyper Drive system, they can turn it on and off and keep it running for periods of time. It is a effective shield as anything that is launched at the shild will pass through the moon because the moon is fazed when the shield is on.
Now it is my goal to allow the players to encounter various Alien races and barter for technology, knowledge, and resources. The Moon is not without resources, remember in my time line/campaign there are 25,000+ pop living there and they moon is heavily mined for resources and there are large Hydroponic farms that grow food and plant sorces that were being shipped to Mars for the Terraforming project there.Thus there is a large raw materials stockpile, and smaller manufaturing system in places to provide much of what is needed for the moon colony. Oh they are not well off, but they can maintain themselves and gear up to do many different things.
Also remember to that the Moon is the major ship yards for the space ship yards for the United Earth Force, and the Eagles and Mark IX Hawks are exclusively built out of the Moon Base Alpha shipyards. Also the Proto Type Mark X Hawks are being tested out of that same base, along with the Proto Type UEF Cruiser, UEF Long Range Explorers, and UEF SuperSwifts. At the game start the players will have access to many different ship types and through the course of the campaign new technologies will come available and allow them Monn Base Alpha ship yards to upgrade and build new ship types and I already have a new ship type planned...Far Explorer class - Scout.
Penn
http://www.eagletransporter.com/forum/index.php
Ok back to my theme/concept...the moon will be on a course for the center of our Milkyway Galaxy that they will not have much control over. Now what they do have control over is the Hyper Drive system, they can turn it on and off and keep it running for periods of time. It is a effective shield as anything that is launched at the shild will pass through the moon because the moon is fazed when the shield is on.
Now it is my goal to allow the players to encounter various Alien races and barter for technology, knowledge, and resources. The Moon is not without resources, remember in my time line/campaign there are 25,000+ pop living there and they moon is heavily mined for resources and there are large Hydroponic farms that grow food and plant sorces that were being shipped to Mars for the Terraforming project there.Thus there is a large raw materials stockpile, and smaller manufaturing system in places to provide much of what is needed for the moon colony. Oh they are not well off, but they can maintain themselves and gear up to do many different things.
Also remember to that the Moon is the major ship yards for the space ship yards for the United Earth Force, and the Eagles and Mark IX Hawks are exclusively built out of the Moon Base Alpha shipyards. Also the Proto Type Mark X Hawks are being tested out of that same base, along with the Proto Type UEF Cruiser, UEF Long Range Explorers, and UEF SuperSwifts. At the game start the players will have access to many different ship types and through the course of the campaign new technologies will come available and allow them Monn Base Alpha ship yards to upgrade and build new ship types and I already have a new ship type planned...Far Explorer class - Scout.
Penn