phantomdoodler
Mongoose
So this is another class I am working on, the Ogron Mercenary
Ogron Mercenary
Ogrons are a Drodarin race of large, blue-skinned warriors, standing around 8 foot tall, from the resourceful free state of Caron, although they can frequently be found as mercenaries in the armies of the Stornlands. Somewhat barbaric in appearance, sporting exotic hair styles and tribal tatoos, Ogrons are some what dim witted, but are an honourable race. They despise the Cenerese race, once responsible for races decimation, and often rely on aid from the Giants of Starn, and the Borian Dwarves, to repel them from their borders.
Combat Skill and Endurance:
To find out an Ogron Mercenaries Combat Skill, pick a number from the random number table and add 10. Ogrons are, however, particularly bad shots with missile weapons, due to their large clumsy hands, and suffer -4CS when using a bow, sling, crossbow or firearm. Throwing weapons are unaffected by this, however. Because of their size, Ogrons may also use broadswords and two handed swords in one hand.
To find an Ogron Mercenaries Endurance, pick a number from the random number table and add 25 - Ogrons are exceptionally hardy, and difficult to kill.
Combat Technigues
Ogrons learn to use various fighting techniques, as part of their aggressive natures and mercenary careers, choosing one technique each rank.
Blood Frenzy
Ogrons are able to psyche themselves up into a frenzy, making them more aggressive and resistant to pain, While in this frenzied state, they gain +2 CS, and are immune to mindblast attacks. However, such a frenzy is extremely fatiguing- after each combat Blood Frenzy is used, the Ogron must lose 3 EP due to physical strain.
Mighty Cleave
Ogrons with this technique can use their large size to a real advantage in combat. When engaged with multiple enemies, Ogrons may fight two enemies without the second enemy gaining the usual +2 CS.
Thunderous Charge
By charging full pelt at an unengaged enemy, the target takes damage as usual (ignoring the normal unarmed penalty) and they are knocked to the ground, or possibly off a cliff if positioned nearby. An enemy on the ground is at -2 CS for their next round while they get to their feet.
Fists of Stone
Ogrons with this technique are adept at fighting unarmed, reducing the normal unarmed penalty to just -2 CS
Tough as Bronin
Ogrons are exceptionally hardy and when an Ogre gains this technique, they may increase their ENDURANCE by 3 points permanently.
Battle Cry
Ogrons with with this technique can attempt to intimidate their enemies, by bellowing out a great roar. At the start of a combat, make a test, adding your CS as a Bonus. Comparing this result to each enemy within earshot, those that exceeds their CS suffer -2 CS for the entire combat as they are shaken. Creatures immune to Mindblast are also immune to Battle Cry. Enemies may only be subject to one Battle Cry at a time.
Brute Force
Ogrons with this Technique are adept at using their physical strength to great advantage. They may apply half their Rank, rounding down, to any test reliant on pure muscle, such as breaking down a door or object, or lifting a portcullis.
Spirit Healing
Despite their barbaric appearance, Ogrons are a deeply spiritual people, who worship their fallen ancestors. Those with this technique can tap into this powerful belief. By meditating for an hour, such an Ogron can heal up to 10 ENDURANCE (pick a number from the random number table, with 0 counting as a 10). This Technique may only be used once per day, and may not be used on others.
Ancestral Blessing
Ogrons believe in the power of their ancestors, and some can gain help in battle, when faced with enemies of their homeland. By meditating for one hour prior to a battle in which the Ogron faces a foe invading their homeland, or an enemy of the Drodarin people, such as the Cenerese or agents of Naar, they gain +2 CS for the entire battle.
Stornlands Veteran
Ogrons with this technique have seen a few battles, and may apply half their rank (round down) to any test to recognize stornlands units, heraldry and leaders. They have also picked up useful tactics when fighting in formation, gaining +1 CS, so long as fighting with at least 3 other soldiers.
Ogron Mercenary
Ogrons are a Drodarin race of large, blue-skinned warriors, standing around 8 foot tall, from the resourceful free state of Caron, although they can frequently be found as mercenaries in the armies of the Stornlands. Somewhat barbaric in appearance, sporting exotic hair styles and tribal tatoos, Ogrons are some what dim witted, but are an honourable race. They despise the Cenerese race, once responsible for races decimation, and often rely on aid from the Giants of Starn, and the Borian Dwarves, to repel them from their borders.
Combat Skill and Endurance:
To find out an Ogron Mercenaries Combat Skill, pick a number from the random number table and add 10. Ogrons are, however, particularly bad shots with missile weapons, due to their large clumsy hands, and suffer -4CS when using a bow, sling, crossbow or firearm. Throwing weapons are unaffected by this, however. Because of their size, Ogrons may also use broadswords and two handed swords in one hand.
To find an Ogron Mercenaries Endurance, pick a number from the random number table and add 25 - Ogrons are exceptionally hardy, and difficult to kill.
Combat Technigues
Ogrons learn to use various fighting techniques, as part of their aggressive natures and mercenary careers, choosing one technique each rank.
Blood Frenzy
Ogrons are able to psyche themselves up into a frenzy, making them more aggressive and resistant to pain, While in this frenzied state, they gain +2 CS, and are immune to mindblast attacks. However, such a frenzy is extremely fatiguing- after each combat Blood Frenzy is used, the Ogron must lose 3 EP due to physical strain.
Mighty Cleave
Ogrons with this technique can use their large size to a real advantage in combat. When engaged with multiple enemies, Ogrons may fight two enemies without the second enemy gaining the usual +2 CS.
Thunderous Charge
By charging full pelt at an unengaged enemy, the target takes damage as usual (ignoring the normal unarmed penalty) and they are knocked to the ground, or possibly off a cliff if positioned nearby. An enemy on the ground is at -2 CS for their next round while they get to their feet.
Fists of Stone
Ogrons with this technique are adept at fighting unarmed, reducing the normal unarmed penalty to just -2 CS
Tough as Bronin
Ogrons are exceptionally hardy and when an Ogre gains this technique, they may increase their ENDURANCE by 3 points permanently.
Battle Cry
Ogrons with with this technique can attempt to intimidate their enemies, by bellowing out a great roar. At the start of a combat, make a test, adding your CS as a Bonus. Comparing this result to each enemy within earshot, those that exceeds their CS suffer -2 CS for the entire combat as they are shaken. Creatures immune to Mindblast are also immune to Battle Cry. Enemies may only be subject to one Battle Cry at a time.
Brute Force
Ogrons with this Technique are adept at using their physical strength to great advantage. They may apply half their Rank, rounding down, to any test reliant on pure muscle, such as breaking down a door or object, or lifting a portcullis.
Spirit Healing
Despite their barbaric appearance, Ogrons are a deeply spiritual people, who worship their fallen ancestors. Those with this technique can tap into this powerful belief. By meditating for an hour, such an Ogron can heal up to 10 ENDURANCE (pick a number from the random number table, with 0 counting as a 10). This Technique may only be used once per day, and may not be used on others.
Ancestral Blessing
Ogrons believe in the power of their ancestors, and some can gain help in battle, when faced with enemies of their homeland. By meditating for one hour prior to a battle in which the Ogron faces a foe invading their homeland, or an enemy of the Drodarin people, such as the Cenerese or agents of Naar, they gain +2 CS for the entire battle.
Stornlands Veteran
Ogrons with this technique have seen a few battles, and may apply half their rank (round down) to any test to recognize stornlands units, heraldry and leaders. They have also picked up useful tactics when fighting in formation, gaining +1 CS, so long as fighting with at least 3 other soldiers.