Space Coyote
Mongoose
Hi all,
I'm about to start a campaign with MRQ and there are a few things that I'd like to understand better before we begin play. You know, so that I don't have to wing it before my players! :
1) According to the updated parry table, a critical parry vs. a successful attack is actually worse than a successful parry with a higher roll vs. the same successful attack. The former means that the attack succeeds but damage is reduced by 2xAP, whereas the latter means that the attack fails. Am I missing something?
2) In GoC2 spirit spells are said to require 1 point of temporary POW to memorize. Does this mean that the spiritist must actually pay 1 point of POW to learn the spell (making it more costly than the equivalent rune magic) or that he just can't have more spells in memory than his POW (like INT for sorcerers)?
3) Also in GoC2, to obtain a spirit ally a shaman must defeat a spirit without resorting to spells. A practitioner can have one spirit ally, but since he has no way of attacking a spirit without spells, how can he obtain it?
4) How monsters with multiple attacks fit with the combat actions structure of the round? Do they get all their attacks every CA, or do they just get one additional attack as per the 2 weapons rule?
I'm sorry if there have been answers already posted but I tried to search the forum and didn't find them.
Cheers, Alex.
I'm about to start a campaign with MRQ and there are a few things that I'd like to understand better before we begin play. You know, so that I don't have to wing it before my players! :

1) According to the updated parry table, a critical parry vs. a successful attack is actually worse than a successful parry with a higher roll vs. the same successful attack. The former means that the attack succeeds but damage is reduced by 2xAP, whereas the latter means that the attack fails. Am I missing something?
2) In GoC2 spirit spells are said to require 1 point of temporary POW to memorize. Does this mean that the spiritist must actually pay 1 point of POW to learn the spell (making it more costly than the equivalent rune magic) or that he just can't have more spells in memory than his POW (like INT for sorcerers)?
3) Also in GoC2, to obtain a spirit ally a shaman must defeat a spirit without resorting to spells. A practitioner can have one spirit ally, but since he has no way of attacking a spirit without spells, how can he obtain it?
4) How monsters with multiple attacks fit with the combat actions structure of the round? Do they get all their attacks every CA, or do they just get one additional attack as per the 2 weapons rule?
I'm sorry if there have been answers already posted but I tried to search the forum and didn't find them.
Cheers, Alex.