Galaga
Mongoose
I recently started GMing a game of Traveller for a couple of players. To make a long story short, we decided to have them acquire their ship in-session rather than start with it. Unfortunately, I'm a newbie GM and I also suck at beginnings (this post is a great example) and its been rough going so far. Basically what I need are ideas on how to make a ship auction interesting, cause I can't come up with anything. 
Thanks to free TAS tickets they started the game getting off a ship at an old mining colony turned local shipping lane hub with the intent to purchase a ship there. After a bit of wandering around they learned there are no ship dealers at the colony (C class starport) but the local scout base (actually the subsector scout HQ) would be holding an auction for some decommissioned scout ships as well as auctioning a few ships on the behalf of private interests.
I've only got a fragment of idea of what to do with the auction, namely that I want them to buy a specific ship (they actually already decided on the ship they want OOC, just got to get it to them IC) and that this ship is also desired by some other party (who exactly? I dunno) for some unknown reason. I've seeded a slight lead into this by having them have a tussle with some thugs who slugged an old belter they befriended for him simply bumping into them as they were both leaving a bar. Though the thugs got away, one lost his jacket which contained a note bearing a cryptic set of alphanumerics (L12 F-TS).
That note stands for Lot 12, Florian Type Scout, one of the ships that will be at the auction (And the one that the PCs are supposed to get). However beyond this I have no idea what to do to make the auction itself interesting as auctions tend to be boring AFAIK.
Unfortunately I've had a busy time lately with various crap in my life and haven't had much time to mull over the game. So I'm posting this in the hope of getting some quips to maybe get my imagination going. This whole incident hasn't been very good on my ego/confidence as a GM. We haven't played the last two weeks due to problems on the game day, so I'm kinda worried the whole thing might go kaput if I don't do a decent job.
Sorry for the rambling post. :?

Thanks to free TAS tickets they started the game getting off a ship at an old mining colony turned local shipping lane hub with the intent to purchase a ship there. After a bit of wandering around they learned there are no ship dealers at the colony (C class starport) but the local scout base (actually the subsector scout HQ) would be holding an auction for some decommissioned scout ships as well as auctioning a few ships on the behalf of private interests.
I've only got a fragment of idea of what to do with the auction, namely that I want them to buy a specific ship (they actually already decided on the ship they want OOC, just got to get it to them IC) and that this ship is also desired by some other party (who exactly? I dunno) for some unknown reason. I've seeded a slight lead into this by having them have a tussle with some thugs who slugged an old belter they befriended for him simply bumping into them as they were both leaving a bar. Though the thugs got away, one lost his jacket which contained a note bearing a cryptic set of alphanumerics (L12 F-TS).
That note stands for Lot 12, Florian Type Scout, one of the ships that will be at the auction (And the one that the PCs are supposed to get). However beyond this I have no idea what to do to make the auction itself interesting as auctions tend to be boring AFAIK.
Unfortunately I've had a busy time lately with various crap in my life and haven't had much time to mull over the game. So I'm posting this in the hope of getting some quips to maybe get my imagination going. This whole incident hasn't been very good on my ego/confidence as a GM. We haven't played the last two weeks due to problems on the game day, so I'm kinda worried the whole thing might go kaput if I don't do a decent job.
Sorry for the rambling post. :?