It can't be heavy handed. I know - Ive just said I want to knock them out, but I can't just say "blah blah happens, you've all been knocked out" - I need them to have an opportunity to avoid it, but can you share with me some things that have worked for you?
Some constraints:
a) This group is a long-time gaming group and the current campaign is in it's third major session. By major, I literally mean the characters have around 50 in skills (as in, almost 3 years of playing Mongoose Traveller on a weekly basis for hours per week. You end up with a lot of jumps and with a lot of library time). I'm keeping the challenges going (due to tech level and law level limitations on worlds, interesting mercenary work, random cool events) buy mostly it is story that keeps us going
b) Point (b) means that the amount of money generated and spent (and lost) means the crew is entirely psionic, augmented, and decked out. So fist-a-cuffs generally wont cut it. Half also have augmented lungs/hearts so stun-gas is not a viable option.
Literally, anything goes. We're just post Fifth Frontier War (1116) - we have someone experimenting with Cyborg creation (TL15 robots) on the ship, a computer that is partially self-aware (TL16 as per Deneb book).. so zombies, bad AI virus, etc etc are all viable. Ultimately, I'm looking to somehow end up with the ship drifting and the crew unconscious, resulting in them waking up naked and having lost everything (except augments) - a start for the next major plot which would take a little long to explain...
Thoughts?
Some constraints:
a) This group is a long-time gaming group and the current campaign is in it's third major session. By major, I literally mean the characters have around 50 in skills (as in, almost 3 years of playing Mongoose Traveller on a weekly basis for hours per week. You end up with a lot of jumps and with a lot of library time). I'm keeping the challenges going (due to tech level and law level limitations on worlds, interesting mercenary work, random cool events) buy mostly it is story that keeps us going

b) Point (b) means that the amount of money generated and spent (and lost) means the crew is entirely psionic, augmented, and decked out. So fist-a-cuffs generally wont cut it. Half also have augmented lungs/hearts so stun-gas is not a viable option.
Literally, anything goes. We're just post Fifth Frontier War (1116) - we have someone experimenting with Cyborg creation (TL15 robots) on the ship, a computer that is partially self-aware (TL16 as per Deneb book).. so zombies, bad AI virus, etc etc are all viable. Ultimately, I'm looking to somehow end up with the ship drifting and the crew unconscious, resulting in them waking up naked and having lost everything (except augments) - a start for the next major plot which would take a little long to explain...
Thoughts?