Natural Healing in Lone Wolf Mutliplayer Gamebook

Plageman

Mongoose
The section on natural Healing on page 21 only mention that you get back to full health between adventures. But what if I want to offer character who don't have the Healing Discipline a chance to get some rest during a session ? If a character get a full night of sleep what amount of ENDURANCE should I give back ?

I'd be inclined to restore 1 ENDURANCE point per hour of rest, up to a limit of 1/4 of their max ENDURANCE per day. So a character with an ENDURANCE of 20 could restore up to 5 points just by resting. To heal beyond that point, he would need to quaff a potion or use a Discipline.

What do you think of it ?
 
I think thats a good way to go about it. I personally heal all PCs after a few days rest during the same adventure. After a good nights sleep I would also rule something like your ruling (i.e. they heal 5 pts or so of ENDURANCE).
 
Plageman said:
What do you think of it ?

It all depends on the kind of game you're attempting to run... For example:

1) Is it an action game with lots of combat so rapid a rate of healing is important for PC survival rates or a less combat and more chracter interactions so its not as big an issue, or something else?

2) Also, in your game, how do you interpret Endurance? Does it represent actual wounds and real physical hurt, is it a combination of many things, is it just a level of fatigue, or something even more abstract?

3) Do you want a deadly game with high character mortality or one where Endurance loss is not considered too worrying, or something in between?

All these considerations should impact on the value/rule you implement.
 
I believe in the books, you got back about 3 EP each morning, assuming a good nights rest, or less if your sleep was disturbed, or uncomfortable.
 
phantomdoodler said:
I believe in the books, you got back about 3 EP each morning, assuming a good nights rest, or less if your sleep was disturbed, or uncomfortable.
Is there someone who know the exact (or at least book name) reference to situations like that in LW or GS gamebooks ?
 
Plageman said:
phantomdoodler said:
I believe in the books, you got back about 3 EP each morning, assuming a good nights rest, or less if your sleep was disturbed, or uncomfortable.
Is there someone who know the exact (or at least book name) reference to situations like that in LW or GS gamebooks ?

If I remember correctly there wasn't any as such - or certainly in any consistency. It was lose EP if you don't eat. A night's sleep didn't alter anything in most cases. Just been through a few random books online to take a look and can't see anything specific as part of the normal adventure (eg, travelling along the mission path).
 
I'm not sure that there has been an occurrence in LW, but I'm sure that natural healing paragraphs existed in Fighting Fantasy books.
 
There is a section in LW 6 - after a good night's sleep in a tavern - where you can recover EN the next morning. I do not remember the exact section, but it was at a tavern where you could pick between something like three classes of room, and then a comet lights up the sky just before you turn in the evening.
 
Zager Krahl said:
There is a section in LW 6 - after a good night's sleep in a tavern - where you can recover EN the next morning. I do not remember the exact section, but it was at a tavern where you could pick between something like three classes of room, and then a comet lights up the sky just before you turn in the evening.

Bk 6 "17" - Dormitory 2GC, Single Room/2nd class 3GC (+1EP), Single Room/with bath 5GC (+3EP).

Bk 8 "66" Disturbed sleep in the wild -2EP
Bk 8 "274" Deep sleep in the wild +3EP

(There probably are others)

So you could try...

No Sleep -3EP
Disturbed Sleep -2EP
Uncomfortable Sleep -1EP
Standard Night's Sleep +/- 0EP
Comfortable Night's Sleep +1EP, +2EP if below half Initial EP.
Deep Sleep +3EP.

Richard.
 
Thank you for these useful informations. For characters with much higer ENDUREANCE, do you think that a night of deep sleep should proportionally restore more EP ?

Example: an night of deep sleep restore 1 + one tenth (rounded down) of your max ENDURANCE. Thus a character with an ENDURANCE of 43 would get 5 EP (1 + 4) from a deep night of sleep.
 
SnowShadow said:
Zager Krahl said:
There is a section in LW 6 - after a good night's sleep in a tavern - where you can recover EN the next morning. I do not remember the exact section, but it was at a tavern where you could pick between something like three classes of room, and then a comet lights up the sky just before you turn in the evening.

Bk 6 "17" - Dormitory 2GC, Single Room/2nd class 3GC (+1EP), Single Room/with bath 5GC (+3EP).

Bk 8 "66" Disturbed sleep in the wild -2EP
Bk 8 "274" Deep sleep in the wild +3EP

(There probably are others)

So you could try...

No Sleep -3EP
Disturbed Sleep -2EP
Uncomfortable Sleep -1EP
Standard Night's Sleep +/- 0EP
Comfortable Night's Sleep +1EP, +2EP if below half Initial EP.
Deep Sleep +3EP.

Richard.

Excellent work -saved me checking! I knew i remembered it from somewhere. Nice list
 
Plageman said:
Thank you for these useful informations. For characters with much higer ENDUREANCE, do you think that a night of deep sleep should proportionally restore more EP ?

Example: an night of deep sleep restore 1 + one tenth (rounded down) of your max ENDURANCE. Thus a character with an ENDURANCE of 43 would get 5 EP (1 + 4) from a deep night of sleep.

Don't see why not... Characters should all feel 'equally' rested if they have the same night's sleep.
 
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