I've been browsing these boards for a while, and the initiative situation has to be the most talked about flaw in the game rules. What I haven't seen is the following solution-
During each player's initiative step he must move ships equal to or above the priority level of the game being played- If playing a 5-point raid game, each player must move at least one raid point of ships. There are a few downsides, most notably that bigger ships are penalized more than little ones, and purchased fighters are heavily gimped. On the plus side it impacts squadrons just as much as a normal ship.
There are some variations on the idea, like letting the players choose what level to move each initiative step, or averaging thier fleets to pick a middle ground.
Another idea is to give each player a bonus to initiative equal to the highest priority ship in thier fleet - patrol being worth 0 and Armageddon being worth 5.
During each player's initiative step he must move ships equal to or above the priority level of the game being played- If playing a 5-point raid game, each player must move at least one raid point of ships. There are a few downsides, most notably that bigger ships are penalized more than little ones, and purchased fighters are heavily gimped. On the plus side it impacts squadrons just as much as a normal ship.
There are some variations on the idea, like letting the players choose what level to move each initiative step, or averaging thier fleets to pick a middle ground.
Another idea is to give each player a bonus to initiative equal to the highest priority ship in thier fleet - patrol being worth 0 and Armageddon being worth 5.