Here are some of the houserules i have come up with, tell me what you think of them and feel free to use some if you like them.
Skills:
Hide+ Move Silently= Stealth
Spot+Listen= Awareness
Jump+Climb+Swim= Athletics
Balance+ Tumble= Acrobatics
Heal 5+ ranks grants a +2 damage bonus to melee and ranged attacks within 30ft, can only be used on humans and near human creatures(eg. Ape-men but not snake-men) unless you also have know(nature) 5+ ranks in which case you apply the damage bonus to natural creatures aswell. Knowing how to heal the body also helps you to kill it.(optional: if you don’t already have 1 corruption point then the first use of this damage bonus gives you 1 point.)
Sorcery:
Effective scholar lvl for spell duration and effects is now calculated based off of MAB and CHA bonus. For every point of MAB you get 2 effective scholar lvls and for every point of CHA bonus you get 1 effective scholar lvls. Makes multiclassed scholars more effective with the spells they know while not taking away the power of a pure scholar.
Fate Points:
2 FP can also be used to auto succeed with a single attack, save or ability check or count as getting a 20 for the roll a single skill check, must be declared before the roll is attempted. Inturn the 2 FP can be used to force a single opponents attack,save or ability check to automatically fail. 1 FP may also be used to gain a re-roll or force a re-roll from an opponent of any attack,save,ability or skill check, however you may never re-roll a re-roll the second roll stands even if it is worse than the first , fate isnt always kind.
Feats:
Alertness= +2 to Awareness + Search
Acrobatic= +2 to Acrobatics + Escape Artist
Athletic= +2 to Athletics + Saves vs Exhaustion(both Fort and Con, stacks with endurance)
Stealthy= +2 to Stealth + Sleight of Hand
Marksmanship: prereq= farshot, wpn focus with a bow and spot 4 ranks . aslong as you are using a bow you have wpn focus in you ignore the penalties of 1 range increment per 4 ranks of spot you have. Each time you take wpn focus in a new bow this feat applies to that bow.
Combat Maneouvers:
Ranged Finesse: prereqs: precise shot.
aslong as you aren’t currently suffering any negative penalties to your attack roll(eg. Range, rapid shot, weather etc.) then if you beat your targets DV by is DR then you bypass it entirely.
Skills:
Hide+ Move Silently= Stealth
Spot+Listen= Awareness
Jump+Climb+Swim= Athletics
Balance+ Tumble= Acrobatics
Heal 5+ ranks grants a +2 damage bonus to melee and ranged attacks within 30ft, can only be used on humans and near human creatures(eg. Ape-men but not snake-men) unless you also have know(nature) 5+ ranks in which case you apply the damage bonus to natural creatures aswell. Knowing how to heal the body also helps you to kill it.(optional: if you don’t already have 1 corruption point then the first use of this damage bonus gives you 1 point.)
Sorcery:
Effective scholar lvl for spell duration and effects is now calculated based off of MAB and CHA bonus. For every point of MAB you get 2 effective scholar lvls and for every point of CHA bonus you get 1 effective scholar lvls. Makes multiclassed scholars more effective with the spells they know while not taking away the power of a pure scholar.
Fate Points:
2 FP can also be used to auto succeed with a single attack, save or ability check or count as getting a 20 for the roll a single skill check, must be declared before the roll is attempted. Inturn the 2 FP can be used to force a single opponents attack,save or ability check to automatically fail. 1 FP may also be used to gain a re-roll or force a re-roll from an opponent of any attack,save,ability or skill check, however you may never re-roll a re-roll the second roll stands even if it is worse than the first , fate isnt always kind.
Feats:
Alertness= +2 to Awareness + Search
Acrobatic= +2 to Acrobatics + Escape Artist
Athletic= +2 to Athletics + Saves vs Exhaustion(both Fort and Con, stacks with endurance)
Stealthy= +2 to Stealth + Sleight of Hand
Marksmanship: prereq= farshot, wpn focus with a bow and spot 4 ranks . aslong as you are using a bow you have wpn focus in you ignore the penalties of 1 range increment per 4 ranks of spot you have. Each time you take wpn focus in a new bow this feat applies to that bow.
Combat Maneouvers:
Ranged Finesse: prereqs: precise shot.
aslong as you aren’t currently suffering any negative penalties to your attack roll(eg. Range, rapid shot, weather etc.) then if you beat your targets DV by is DR then you bypass it entirely.