Infojunky said:
cmdrx said:
Cringe, wince, and EEP! :shock:
Nice idea and good design, and please let me state first off that it is not your design I am going to criticise. It's the Core Book design system.
Thanks, and I pushed the design limits to see what sorts of monstrosities I could produce, I have a couple of others that aren't quite so bad.
cmdrx said:
This is the sort of thing I expected people to do with the current design system, well because I would have too! But the thought of a 100dt ship, Jump capable or not, packing a 50dt Particle Bay just makes me shudder. It is in part due to the "1 hardpoint per bay" rule and the lack of a power allocation system. A type A PP would never have enough juice to power that bay, back in the day...
I await the release of Mongoose High Guard most attentively for these reasons and others.
Sir, you have succeeded admirably in your goal - a craft worthy of the final defence of Okinawa !
That said, it really will require some kind of hull based limit in addition to a power system -or accepting that thats just how things work. A bunch of those with any kind of jump capability will mess with just about any campaign...
Here's why some kind of genralized limit is needed: Looking at power as the only problem, and looking at what is in a 50-ton bay, there is ample room for a humungous powerplant dedicated to the weapon....and it's hard to see exacly what else all the space is needed for.
Cost wise, a particle bay seems to be a quadruple size turret particle weapon; and the damage (and penetration) being double seems to model that quite well (increase in firepower = SQRT(increase in power) );The rules allow a turret to have 3x PB weapons, after all - and even if you go for the old style 1/turret maximum, a 50 ton Bay has a way bigger volume than 4 turrets (even if you include the firecontrol tonnage for each one..).
So there is ample room for (to use an extreme example) a 25 ton type H power plant, which could fire as many as 16 turret weapons in addition to running a 1600 ton ship; Cost wise, no way, but consider the extra cost of a Bay over four weapons; 4 Pbeams cost 16 MCr, a bay costs 20; a type A PP costs 8; so it's not very hard to see a cut down small craft size 3-4 dTon powerplant (possibly under efficient for cheapness) being integral to a bay.
So, yes, energy limits perhaps, but as long as the installation is only limited by a scalable linear factor (energy), it'll also allow massive minimaxing; discreet upper and lower limits are good, as most scalable systems get weird at their extremes.....
I'm getting too geeky now, must wander off and think about empty hexes.....