Supplement Four
Mongoose
I am very sad to see that the Conan line is on "pause" for the moment, with an uncertain future. But, I wanted to make a comment to Mongoose about something I read in Matt's announcement pertaining to the system-less book that Vincent was writing.
I may be in the minority (and, I may be in the majority--I don't know), but I can't stand "system-less" material. This may be just one customer describing his tastes, but I always prefer rpg's to pick a game system and stick with it.
My favorite rpg of all time, Traveller, is "king" of being applied to various game systems--and I can't stand it.
I was interested in Vincent's book because (1) Vincent wrote it, and (2) because a book on geography probably won't have a lot rules displayed in it anyway.
But, then again, it could have some mechanics here and there (as in "...these people are so fierce, give them a +X on morale checks...").
Vincent, when writing the book, might find some neat little rules he could insert here and there (as he did with the Player's Handbook), but because he's writing a "system-less" book, he'll refrain from including them in the work. Plus, anyone using the Savage or Runequest version of the game would find these little checks and rule next to useless--only a guideline to base their converted rule off of.
So, Mongoose, the market feedback from this Conan-gamer is: Please just pick a single system and stick with it. I really don't care if the switch is made to Runequest or Savage Worlds or some other system, or if it's left with 3.5 d20. I just want to follow one game system--not multiple systems and have to deal with "systemless" material.
I'm sure others will pipe in about the virtues of multi-system games. But, if a single customer's preference matters at all, you now have mine.
I tend to never buy rpgs that are multi-system, and when I do, I usually just pick one system and stick with it, avoiding the systemless books.
As I said, though, I'm prolly in the minority here.
I may be in the minority (and, I may be in the majority--I don't know), but I can't stand "system-less" material. This may be just one customer describing his tastes, but I always prefer rpg's to pick a game system and stick with it.
My favorite rpg of all time, Traveller, is "king" of being applied to various game systems--and I can't stand it.
I was interested in Vincent's book because (1) Vincent wrote it, and (2) because a book on geography probably won't have a lot rules displayed in it anyway.
But, then again, it could have some mechanics here and there (as in "...these people are so fierce, give them a +X on morale checks...").
Vincent, when writing the book, might find some neat little rules he could insert here and there (as he did with the Player's Handbook), but because he's writing a "system-less" book, he'll refrain from including them in the work. Plus, anyone using the Savage or Runequest version of the game would find these little checks and rule next to useless--only a guideline to base their converted rule off of.
So, Mongoose, the market feedback from this Conan-gamer is: Please just pick a single system and stick with it. I really don't care if the switch is made to Runequest or Savage Worlds or some other system, or if it's left with 3.5 d20. I just want to follow one game system--not multiple systems and have to deal with "systemless" material.
I'm sure others will pipe in about the virtues of multi-system games. But, if a single customer's preference matters at all, you now have mine.
I tend to never buy rpgs that are multi-system, and when I do, I usually just pick one system and stick with it, avoiding the systemless books.
As I said, though, I'm prolly in the minority here.