Multi-player games

How do you feel about multi-player games?

  • I do not play them

    Votes: 0 0.0%
  • I would like to play them but do not have much oppotunity

    Votes: 0 0.0%
  • I play them often

    Votes: 0 0.0%
  • A Call to Arms is one-on-one and should not be multi-player

    Votes: 0 0.0%

  • Total voters
    0
Burger said:
Tankdriver said:
"Benny Hill"? He asks a bit puzzelled.
Someone correct me if I get this a little bit wrong....

Player A only gets VPs for destroying player B
Player B only gets VPs for destroying player C
Player C only gets VPs for destroying player A

If your ship is destroyed by the "wrong" player (ie. player B kills player A's ship) then it is resurrected, I can't remember the resurrection rules though.

Yup, u got it right, dude!

If a ship gets destroyed or decrewed, it can come back as a reinforcement on the player's next turn.
 
and it's absolutely essential you have the music playing from Benny Hill. (I have it on CD if you need it)
 
Actually I was working on a scenario like that for S&P with a couple of changes including the fact that once you take out your target, you have to take out his target until one is left. Well I can scratch that off the list.

I have one I am going to write up tonight that I think just might go over big with everyone.
 
Personal experience has shown that the Ambush scenario is one of the best for those tricky occasions when you have an odd number of players.

1 fleet with 6 FAP ambushing 2 fleets with 5 FAP each is infinitely preferable to someone having to sit on the sideline watching.
 
I love to play multiplayer games - the way ACTA works, it´s probably the best MP-game out there (other games tend to become awefully slow when you have more than 1 side).

I´ve had 6-side battles and the game still worked pretty well. I even had organized a small tournament which ended in a all vs. all Multiplayer scenario.
 
operative 6678 said:
MustEatBrains said:
I even had organized a small tournament which ended in a all vs. all Multiplayer scenario.

cool 8) , sounds intense

what priority level?

Standard raid 5, with up to half the ships in hyperspace. People had starting points around a central planet, got double victory points for destroying/crippling enemy ships, but lost VPs (standard amount) for their own destroyed... ships. The duration was 10 rounds/2 hours. Choosing the starting points didn´t work as well as intemded, but the game was fun (with palyers teaming uo, just to double-cross their allies to get those important double VPs for taking out a weakened ship).
 
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