MRQ2 Races worth it?

Rasta said:
"...This combined with the terrible presence of he who destroyed Wonderhome, causes all trolls to be Demoralised in direct sunlight, as per the Common Magic spell. It is because of this mythic weakness that trolls are usually only active on the surface at night."
So, what's going on here? Are Uzko still not used to it after 900 years, but they get over the demoralise effect with another 700 years in the sun, so it's gone by the end of the Third Age? This is fairly harsh, and pretty much rules out an Uz character in a party of non-Uz.
 
PhilHibbs said:
Rasta said:
"...This combined with the terrible presence of he who destroyed Wonderhome, causes all trolls to be Demoralised in direct sunlight, as per the Common Magic spell. It is because of this mythic weakness that trolls are usually only active on the surface at night."
So, what's going on here? Are Uzko still not used to it after 900 years, but they get over the demoralise effect with another 700 years in the sun, so it's gone by the end of the Third Age? This is fairly harsh, and pretty much rules out an Uz character in a party of non-Uz.

I don't think it's that bad. Uz are still really powerful. It explains why the Uz refer to the world as Hurt Place. Argan Argar intianites gain the "Endure light" gift, which causes the Uz to lose both Sun Cursed and Light Blindness.

Other than that, they could just cast fanaticism (for Uzko), which is Common Magic.

Or the party could travel at night to accomodate their companion.
 
Rasta said:
Other than that, they could just cast fanaticism (for Uzko), which is Common Magic.

Or the party could travel at night to accomodate their companion.
At night... with no moonlight... carrying torches... with a big scary guy at your side...
 
PhilHibbs said:
Rasta said:
Other than that, they could just cast fanaticism (for Uzko), which is Common Magic.

Or the party could travel at night to accomodate their companion.
At night... with no moonlight... carrying torches... with a big scary guy at your side...

Yeah, it's an option. I always dislike when players just play Uz as "big strong humans with healthy appetite."

Argan Argar cultists are the most probable to be interacting with non-Uz, anyways.
 
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