MRQ2 for D&D-style adventures

drdentista

Banded Mongoose
As much as I love RQ and Glorantha, I also love old-school dungeon-crawl-ish adventures, with monsters to defeat and great treasure to be found. Has anyone tried using MRQ2 for that type of game? In that case, I would really like to hear about your experiences in that field :-)
 
Yep, I play in Eberron and my games are very d&d-ish. Check out the link in my signature below. It has some new magic item rules for creating more d&d-ish items.

Beware healing. If you play in dungeons, the characters are going to need some form of healing, or else each room will need a few weeks or downtime afterwards. However, beware using sorcery for healing as it is very powerful. I have no experience with divine casters yet, but my group has a Ring of Heal 2 (permanent). But in the future I'm properly going to rely on temporary healing items, such as potions or wands.
I have no problem with them being able to solve minor wounds pretty easily, but I believe that fatigue, serious wounds and major wounds should be problems requiring a bit of effort to overcome.

- Dan
 
Thanks Dan, my fellow viking :-)
Actually, I have no experience whatsoever regarding Eberron. We used to play D&D B/X and then moved on to AD&D 1e in home-brew campaigns. Then it was all other games, like Cthulhu, Twilight, Traveller etc. So all D&D stuff after AD&D 2e is "new" to me :-) I'll check out the Eberron setting, however, looks exciting by looking at the Wiki :-)
 
drdentista said:
Thanks Dan, my fellow viking :-)
Actually, I have no experience whatsoever regarding Eberron. We used to play D&D B/X and then moved on to AD&D 1e in home-brew campaigns. Then it was all other games, like Cthulhu, Twilight, Traveller etc. So all D&D stuff after AD&D 2e is "new" to me :-) I'll check out the Eberron setting, however, looks exciting by looking at the Wiki :-)

Well, I think it is a fantastic setting. Just ask if there's anything you're in doubt about... also not in regard to Eberron.

- Dan
 
Hey Dan, just to let you know I've downloaded your Eberron conversion to use some of the magic items you created for my Elric campaign.
I'll be adding disadvantages to them as well tho to fit in with the Elric mood.

Very nice work BTW :)

I'll find the example monsters and example NPCs very useful too...
 
danskmacabre said:
Hey Dan, just to let you know I've downloaded your Eberron conversion to use some of the magic items you created for my Elric campaign.
I'll be adding disadvantages to them as well tho to fit in with the Elric mood.
That makes sense, since the items is very Eberron-like.

danskmacabre said:
Very nice work BTW :)

I'll find the example monsters and example NPCs very useful too...

Great :) In the next major update, I'll be updating some and adding a bunch more - especially Eberron-style NPCs.
Thanks for kudos.

- Dan
 
Dan True said:
That makes sense, since the items is very Eberron-like.

I've not played Eberron, all I know is it was originally a DnD campaign world, sounds interesting though, especially the warforged stuff.

Great :) In the next major update, I'll be updating some and adding a bunch more - especially Eberron-style NPCs.

The NPC stats are dead handy to grab and use as it's just nice to have templates like that when you need an NPC statted up on the fly.

So yeah, really looking forward to the next installment, please post a thread when you release it :)
 
danskmacabre said:
I've not played Eberron, all I know is it was originally a DnD campaign world, sounds interesting though, especially the warforged stuff.

I won't hijack the thread with comemrcials - but it's a very swashbuckling steampunk world, with a very rich and detailed history and some very integrated magical features (warforged, airships, lightning rails (essentially trains) etc). In feel it is very Jules Verne mixed with Cold War paranoia mixed with Indiana Jonas...
I love it :)

And I actually never ran an Eberron campaign with the 3.5 rules.

danskmacabre said:
The NPC stats are dead handy to grab and use as it's just nice to have templates like that when you need an NPC statted up on the fly.

So yeah, really looking forward to the next installment, please post a thread when you release it :)

Yep, I am going to create some very generic NPCs that can be used anywhere with slight modifications. I will also create some very Eberron-specific NPCs, to aid people in getting a feel for the world.

It will be posted in it's dedicated thread, which is atm about a page back in history.

- Dan
 
Yes the Warforged really piqued my interest, they could easily be converted to Elric as Automata by agents of Law.

I'll watch that Eberron thread for updates. :)
 
danskmacabre said:
Yes the Warforged really piqued my interest, they could easily be converted to Elric as Automata by agents of Law.

I'll watch that Eberron thread for updates. :)

Great :) I think next update will be some time in June, when my examns are over.

- Dan
 
If you are looking for D&D style magic items, you should take a look at Wraith Recon:SpellCom. SpellCom has a lot of very recognizable D&D-ish magic items, but uses the RQ magic system. Since Wraith Recon was originally a D&D setting, Mongoose kept the feel of the D&D magic items when they converted it to RQ.
 
Titus said:
If you are looking for D&D style magic items, you should take a look at Wraith Recon:SpellCom. SpellCom has a lot of very recognizable D&D-ish magic items, but uses the RQ magic system. Since Wraith Recon was originally a D&D setting, Mongoose kept the feel of the D&D magic items when they converted it to RQ.

Yep, they're great. Sadly there's no price, as Wraith Recon's get them for free or services.

- Dan
 
We're starting a homebrew campaign which uses lots of D&D 3.5 sourcebooks for various regions, and adventures as well. The focus will be on Freeport in the beginning, and the players have certain motives which might lead them to the broader world. Originally I was going to use D&D 3.5 as it was, then I moved to BRP with the monograph Classic Fantasy, and in the end I was introduced to RQII, and decided to adopt this system instead. There seem to be some issues with BRP, so on the whole RQII makes a better choice for fantasy, I think.

The magic system is perhaps the only thing that needs more work. I will see if the spells from BRP and CF can be converted to RQII. I want to retain that D&D feeling of magic, if possible. If I use rune magic, I think I need to detach it from the RQ background, and rename them glyphs or words of power or something and somehow tie them with the mythos. I am using The Book of the Righteous for religious aspects and the mythos in this world. Very interesting book, by the way.
 
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