Banichi said:
Wouldn't this lead back to the same initiative sinking/boresight, problems we have now?
Yes... and no. Right now, it is best to move your your small ships first and fire your big ships first. You use your sinks to give your big guns the best possible shots. However, if those big guns are moved last, they are forced to fire last.
A possible combination of the full point move + order of fire might be an good solution.
Move ships 1 full point at a time. Moving a ship of a higher PL allows you to skip a movement.
Once all ships have been moved each player takes turns firing based on the FAP they were moved in.
Example:
5 point battle
Player 1 is EA, player 2 is ISA
Player 1
3x Omega
3x Hyperion Cruisers
2x Chronos
Player 2
1x Gunship
6x White Stars
5 Blue Stars
Player 1 moves 1 FAP of ships, and picks 1 hyperion and the 2 chronos.
Player 2 moves the 5 blue stars.
The second point is moved, an omega and 2 white stars
And so on until all 5 FAPs of ships have been moved
Now, when it comes to firing, they fire single ships at a time.
The first point moved fires first. The ISA player fires with a blue star, the EA with his hyperion, then another blue star, a chronos, a blue star, a chronos, then the rest of the blue stars.
Then they move onto the second point that moved.
Kind of like breaking a turn down into mini turns, each worth 1 FAP.