Hello again, fair scholars and barbarians!
Once again I have questions from the rules, please help me, as we are set (Set?) to play on Wednesday once again.
1) Armor: DR vs. armor piercing.
During the last game we played the players found themselves battling some mercenaries who were armored in padded leather (DR 4) and metal helms (+1) for a total of 5. The players were unarmed for the most part, but a couple of them had scimitars (ap 2).
When the players hit they found that the ap + str bonus was only 4. Therefore, they will never be able to defeat the humble DR bonus of 5. Is this correct? It took a long time for them to hack through the armor of their enemies (I play with the minimum damage rule so they always scred at least 1 hit point).
2) Finesse: Bypassing all the armor.
I found that our finesse player (who had a dagger) needed a total score (roll + bonuses) of 21 to bypass armor. I believe this is correct (base defense of 16 for parry + 5 DR = 21) but wanted to make sure. He was able to bypass and hit the guard for a good shot where often times the scimitars were doing 1-3 points of damage per round.
Armor is TOUGH.
3) Grappling: What happens when someone attacks two people who are grappling.
I felt like I needed a PhD. in grappling to run this adventure, everybody was trying it! There came a point when one of the guards was being grappled by a player, and another player tried to hit the guard with his dagger.
Ermm, how do I do resolve this? I gave a -4 to hit penalty as they swerved around, but had the guard use his dodge roll ( I think I read that in grappling 101- Basic Grappling, I can't remember).
Whew, that's what cropped up this time, I think I may have forgot another grappling.
Anyway, I'll write out the adventure soon enough, and thanks for the answers!
Once again I have questions from the rules, please help me, as we are set (Set?) to play on Wednesday once again.
1) Armor: DR vs. armor piercing.
During the last game we played the players found themselves battling some mercenaries who were armored in padded leather (DR 4) and metal helms (+1) for a total of 5. The players were unarmed for the most part, but a couple of them had scimitars (ap 2).
When the players hit they found that the ap + str bonus was only 4. Therefore, they will never be able to defeat the humble DR bonus of 5. Is this correct? It took a long time for them to hack through the armor of their enemies (I play with the minimum damage rule so they always scred at least 1 hit point).
2) Finesse: Bypassing all the armor.
I found that our finesse player (who had a dagger) needed a total score (roll + bonuses) of 21 to bypass armor. I believe this is correct (base defense of 16 for parry + 5 DR = 21) but wanted to make sure. He was able to bypass and hit the guard for a good shot where often times the scimitars were doing 1-3 points of damage per round.
Armor is TOUGH.
3) Grappling: What happens when someone attacks two people who are grappling.
I felt like I needed a PhD. in grappling to run this adventure, everybody was trying it! There came a point when one of the guards was being grappled by a player, and another player tried to hit the guard with his dagger.
Ermm, how do I do resolve this? I gave a -4 to hit penalty as they swerved around, but had the guard use his dodge roll ( I think I read that in grappling 101- Basic Grappling, I can't remember).
Whew, that's what cropped up this time, I think I may have forgot another grappling.
Anyway, I'll write out the adventure soon enough, and thanks for the answers!