rgrove0172
Mongoose
How many of you GMs use a morale system of some sort in your game?
In one of our first games the PCs were attacked by a gang of cutthroats. They were outnumbered 3 to 1 but in the first two rounds of combat the bad guys lost their leader and two others. Suddenly the previously easy prey looked a bit more menacing. On a whim I had them back off. It was dramatic and seemed to make sense but I was wishing I had a system to handle it rather than just my opinion. A simple casualty percentage threshold seems a bit simplistic, so what do you guys use?
In one of our first games the PCs were attacked by a gang of cutthroats. They were outnumbered 3 to 1 but in the first two rounds of combat the bad guys lost their leader and two others. Suddenly the previously easy prey looked a bit more menacing. On a whim I had them back off. It was dramatic and seemed to make sense but I was wishing I had a system to handle it rather than just my opinion. A simple casualty percentage threshold seems a bit simplistic, so what do you guys use?