[Mongoose's Office Game] Teodora's Diary

Entry Eleven: The Best Laid Plans
We had three options (that we could figure out). Try and speak to Warlord Hink, who we'd heard was more liberal. Try and find Warlord Corge, who was blind, made ships, and no-one had seen for ages. Steal a ship. The latter plan, suggested by the poncy marine sergeant, whose name I forget, was the one we ended up with. Him and Benny found an Oghman Thresher in a dock and, after shoving Benny into a vent to get a better look, we decided we may as well try and steal it.

I want to note at this point, that my vote was for diplomacy. I set my neural-comms to start typing my experiences up, and we left the motel. Brazen was going to try and distract them by pretending to be one of Hink's new lieutenants, with Kipps and I as her bodyguards, whilst Affa was going to climb through the vents to get inside and... do something Affa-like? Not sure what Benny and the Ponce were doing, but, like always, things immediately went wrong.

Through the door, we heard them talking about a dressed up pet, which was apparently very ugly and it was odd that someone had dressed a 'rat-thing' up in clothes. I could only see Affa, though? Two Oghmans were surrounding them and Brazen was banging on the door, and suddenly we were standing in front of a mean looking one, whilst four more left the ship, and Brazen was acting very uppity and saying that she was looking for her pet. Affa was probably going to bite her after this, but first we had to get on the ship.

All of a sudden, an angry woman walked past us on her way to Hink, to verify we were who we said we were, and Kipps levelled her Adjudicator. I followed her, because... what else was I meant to do, and we opened fire.

** The following is a transcript of events that occured, from a different perspective**

A burst of bullets let out, the muzzle of Teodora's ACR flashing as she shot the closest Oghman, before making a short dash towards the rear bay doors of the ship. Affa and Benny began to move to the doors, both of them sprinting throughout th ebrimming chaos, as Kipps swung the Adjudicator firmly into position, letting off a series of shots directly into the Oghman in front of them. Brazen ran for cover, sliding behind a crate, just before the Oghmans let bullets fly. Affa was gunned down whilst making their run for the ship, their little Aezorgh body crumpling under the incoming hail of bullets. Benny met the same fate, the sound of their body hitting the ground wrenching a wail from Brazen. Teodora had started to sprint and was cut short, a burning line of metal cresting her back as she was thrown to the ground by the impacts, dozens of bullets tearing their way through her body. She would never again speak to her wife. Would never see Tarka again. Her final breaths were short and ragged, her suffering drawn out by the blood that was filling her lungs, before she finally passed away.

Brazen, Kipps and Felipe were still alive. For now.
Oh no! Poor Eloise, will she ever know what happened? Affa, Benny and Teodora all gone! That must have been a tough session. Time to roll up some more characters.
 
"Life Insurance archives a personality scan and DNA (or equivalent) sample during the Mustering Out Process. When notice of death reaches the archive, it enables the creation of a Clone and Implantation of the character’s personality. Notice that unless updated, the replacement clone will revert to the memories and skills recorded at Mustering Out.
Life Insurance may be purchased: the premium is MCr1 to start a policy and Cr100,000 to update."

T5, all the needed tech is now in MgT Third Imperium setting (thanks to Singularity :) best campaign ever).
 
Teodora just wakes up in the Alpha Complex clone decanting station, the rest of her Troubleshooter team completely unsympathetic to the ensuing confusion. She looks down to see a nametag that just reads TEE-O-DORA-4.
 
"Life Insurance archives a personality scan and DNA (or equivalent) sample during the Mustering Out Process. When notice of death reaches the archive, it enables the creation of a Clone and Implantation of the character’s personality. Notice that unless updated, the replacement clone will revert to the memories and skills recorded at Mustering Out.
Life Insurance may be purchased: the premium is MCr1 to start a policy and Cr100,000 to update."
Have you read Peter Hamilton's Pandora's Star or any of the Commonwealth series? We're delving into that territory here. And yes, T5 already laid the groundwork for it.
 
I have a signed first edition hardback of The Reality Dysfunction... yes, I have read Pandora's Star :) and everything else he's written. I've met him a couple of times at book signings, nice bloke.

I like his work, epic space opera; one of my favourites is the self contained Fallen Dragon.

His latest work is the novelisation of the new WotC sci fi multimedia setting.

As to the T5 insurance policy - the rational for it not been seen before is that only the rich or those in receipt of a patron's favour are likely to have had it in the past. It would be almost unknown to the general population in the 1105 frontier sectors like the Spinward Marches, but much more common in Core... that's my take on it anyway.

Another quick thought - maybe it and other T5 mustering out benefits could be included in a future rules companion or JTAS article, cash in ship shares for insurance policy... that sort of thing.
 
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Another Singularity thought - at the end of Act 1.

What if the PCs are killed during the apotheosis... and are rebooted into clones from back up copies that Naalir has stored for such an emergency? Do the players realise a copy of them is now functionally immortal so long as Naalir persists? Why did Naalir not plan ahead to have PC copies already enroute with a new ship?
 
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