Purely speculative - you'd look at how the arms shape up with your lower stutterwarp threshold distance, identify those links required to re-establish the canonical arms and then make up sufficient brown-dwarfs in the crucial places to get the arms back. This has the added advantage that you get a slightly more plausible (IMO) story for early stutterwarp tech - instead of having ESA devise 'multiple stutterwarp ops' for their initial probe to Alpha Centauri and then have the idea forgotten until the Bayern expedition, you restrict the initial extrasolar expansion to the Alpha Centauri/Proxima Centauri systems until brown dwarfs are discovered that open up the various arms.Sturn said:That's creative, but I would still be concerned over what that would do with the 2300AD-verse. You would suddenly have a ton of brown dwarf waystations plopped down along the Arms. Many players won't realize at all that the starmap is obsolete in someways. Others won't care even if they were told so. But, if you are a referee with players who are very astronomy centered, then that sounds like a nice plan.silburnl said:I did have a soft spot for a more radical solution to the astrography problem - which was to drop the 'maximum stutterwarp' threshold to a lower value (5 ly or something) and then paint in the 'old' arms by dropping in conveniently positioned brown dwarfs to recreate the canonical star-to-star links.
Would the location of the brown dwarfs be pretty much speculation? If so, you might be replacing an out-of-date starmap with a purely speculated one?
I don't like this idea however - it is quite a departure from the previously established 'fact' about stutterwarp, which is that there's nothing special about the gravity well you use for the purposes of discharge; all you need is for it to be deep enough to generate >0.1G. The 'official rule' makes the outer system interesting and useful to those with mischief in their hearts, especially given that light lag means that you can be in, do a quick and dirty stutterwarp discharge* at an outer system body and then be away before the authorities downwell in the inner system can respond effectively. I think this assumption has been stitched in to the backstory in too many places for this to be a clean change to make.I also like the idea hinted at above about tweeking the gravity well requirements from canon. A.i. you need a star's gravity, not just a planet's, to discharge.
Colin said:In my email to Matt, yes...
There will be adventures, and sourcebooks for each of the Arms and for the Core. Sourcebooks will include worlds, starships, unique vehicles and technologies, adventure seeds, bestiaries, and other fun stuff.
Campaign guides, perhaps, for the major campaign types (Ground Military, Space Military, Troubleshooting, Exploring, Merchant and Illegal)
A books of equipment, weapons, and vehicles.
Likely other stuff....
Colin said:That's certainly what i'd like to see. Seeing as all i have to do is re-render them, it's quite likely.
middenface said:The Ronnie..
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Pentapod earplug said:I wonder how much work is involved in adapting a graphic model into one suitable for 3D printing? If there is ever going to be an updated star cruiser game, I would very much like minis this time![]()
Pentapod earplug said:I wonder how much work is involved in adapting a graphic model into one suitable for 3D printing? If there is ever going to be an updated star cruiser game, I would very much like minis this time![]()
Sounds interesting, albeit a bit time consuming and difficult. A gamer friend just got access to a printer, hence my recently acquired fascination.