LordRahvin
Mongoose
I don't understand money in this game. This is one of the very few games where I have a clear idea of how much money is supposed to affect gameplay and how it's used. Unfortunately, I don't know if I can use those ideas.
PCs start with 25 million (dollars?), right? There are harldy any WarMeks that a PC can afford at that price. And even if each PC find a WarMek they like within budget, there aren't many equally priced WarMeks to set them against. I'll need to go through some $50M and $80M WarMeks at them just to keep a little variety in the game. (To help compensate for this I'm setting my first game in Mexico where I plan to use mostly cheap WarMeks and conventional vehicles.)
It's not like players are going to buy new WarMeks either, near as I can tell. Am I wrong about this? At about 80,000 (dollars?) for each massive assault mission, and 50,000 for each "safer" mission (less repairs, etc.), that still means a WarMek mercenary company has to go on about 500 missions before the PCs can each get a $14M mech (assuming they trade in their old ones okay).
This suggests that either my roleplaying campaign would have to last at least 10 years in real time before we could get to this point, or that it's assumed most of the "money" will be handed out in salvage and DM awards. In the former case, this would represent about 12-20 years of game time (assuming one mission a week, consistently) which sounds about right story-wise, but is a little too real for my tastes. In the latter case, what's the point in having guidelines for mission pay at all, or rules for negotiation, or even the option to purchase merc benefits if it's all gonna be dealt with by DM awards anyway?
Am I just completely wrong? I hope so.
How do you guys picture your games progressing?
-Lord Rahvin
PCs start with 25 million (dollars?), right? There are harldy any WarMeks that a PC can afford at that price. And even if each PC find a WarMek they like within budget, there aren't many equally priced WarMeks to set them against. I'll need to go through some $50M and $80M WarMeks at them just to keep a little variety in the game. (To help compensate for this I'm setting my first game in Mexico where I plan to use mostly cheap WarMeks and conventional vehicles.)
It's not like players are going to buy new WarMeks either, near as I can tell. Am I wrong about this? At about 80,000 (dollars?) for each massive assault mission, and 50,000 for each "safer" mission (less repairs, etc.), that still means a WarMek mercenary company has to go on about 500 missions before the PCs can each get a $14M mech (assuming they trade in their old ones okay).
This suggests that either my roleplaying campaign would have to last at least 10 years in real time before we could get to this point, or that it's assumed most of the "money" will be handed out in salvage and DM awards. In the former case, this would represent about 12-20 years of game time (assuming one mission a week, consistently) which sounds about right story-wise, but is a little too real for my tastes. In the latter case, what's the point in having guidelines for mission pay at all, or rules for negotiation, or even the option to purchase merc benefits if it's all gonna be dealt with by DM awards anyway?
Am I just completely wrong? I hope so.
How do you guys picture your games progressing?
-Lord Rahvin